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===Dedicated Transport=== *'''[[Rhino]]:''' The old [[METAL BOXES]], you know it, you love it. T7, W10, Sv3+, and Smokescreen makes them fairly survivable. Transports ten power armoured Marines. Two storm bolters means that you can output a lot of anti-infantry dakka (up to eight shots at 12"), and an optional hunter-killer can deal the finishing blow to an enemy Monster or Vehicle. ** As a modelling note, NEVER buy the Rhino kit. Buying the Razorback kit gives you the same parts and an additional sprue for turrets and it costs the same. You can switch out the top hatch as you please if you don't glue it down. *'''[[Razorback]]:''' As above, but only transports six Marines, switching the transport capacity for ammo and gun systems. **They are the very definition of just ''okay'': The number of HQs that can actually enter a Razorback is quite limited (Crowe, Techmarine, Champion), the Razorback's weapon output is lackluster now when compared to newer transports, and the points can either be put towards more Squads (that can be placed in deepstrike) or a Land Raider. If you have the spare points, though, Crowe and a Purifier Squad in a Laserback is good way to deliver the Purifier-bomb. <tabs> <tab name="Twin Heavy Bolter"> 110pts; The stock option, it now fills a niche use compared to 8th edition. With the advent of D2 heavy bolters and W2 Marines, this is the clear option you want against MEQ. </tab> <tab name="Twin Assault Cannon"> 125pts; An old favourite, it's now no longer automatically-proxy-the-heavy-bolter-as-an-assault-cannon. 24", heavy 12, S6, AP-1, D1 shots is a substantial threat, allowing you to mulch that GEQ squad standing on the objective you want before dumping your cargo of Marines out to finish them off. Got a notable price bump in Chapter Approved, so it isn't an auto-pick anymore, just a very solid one. </tab> <tab name="Twin Lascannon"> 120pts; the infamous Laserback. This is one of the Marine's more cost-effective anti-tank options, able to deposit its cargo, then dig in and start picking at Monsters and Vehicles. </tab> <tab name="Twin Psycannon (AKA Vortimer-Pattern, FW Legends)"> 110pts; Reduced from having its own datasheet to being an extra option to a regular Razorback. The default twin heavy bolter can be replaced for 0pts with a twin psycannon (24", heavy 8, S7, AP-1, D1). As it's not an Infantry model, it doesn't benefit from Tide of Convergence. * Truly awful. Against GEQ, the assault cannon gets twelve shots instead of eight. Against MEQ, the heavy bolter gets +12" range, D2, and also wounds on a 3+ anyway. The inherently low range, AP, and D means it's bad against Vehicle and Monsters too. * SOMEHOW this twin psycannon has a different profile than the good one that can be found on the Land Raider Banisher, also a FW datasheet. To save scrolling, the Banishers twin psycannons are D2, which pushes the weapon from pointless to at least B-grade by effectively giving you a triple autocannon with 24" range. </tab> </tabs>
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