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===Ranged Weaponry=== For the "Twin" weapons, simply double the number of shots the base weapon has. *'''Abyssal Lance:''' 18" Assault 3 S4 AP-3 D1. *'''Aeonstave:''' 18" Assault D3 S5 AP-2 D1 Blast, ignores invulnerable saves. The weapon of Chronomancers and Toholk, a good option if you're up against weak models that have invulnerable saves (es. Harlequins), but don't count too much on Toholk using it since his BS of 5+. *'''Annihilator Beam:''' 36" Heavy 1 S12 AP-4 D6. The weapons of the king's Menhirs, very powerful if they connect, make sure you're shooting at something without an invuln save for maximum damage. *'''Atomiser Beam:''' 12" Assault 3 S6 AP-2 D1. *'''Cutting Beam:''' 12" Assault 1 S8 AP-4 Dd6 Melta. Found on the Canoptek Acanthrites, it can prove useful, but for the points they cost, there are better units. *'''Death Rays:''' **'''Death Ray:''' 24" Heavy 1 S9 AP-3 Dd3+3. The secondary option for the monolith, these things are deadly, if only the monolith would be more survivable. **'''Focused Death Ray:''' 36" Heavy 1 S12 AP-4 Dd3+3. **'''Heavy Death Ray:''' 36" Heavy 3 S12 AP-4 Dd3+3. *'''Doomsday Blaster:''' **'''Low Power:''' 24" Heavy D6 S8 AP-2 Dd3 Blast. **'''High Power:''' 48" Heavy D6 S10 AP-5 Dd6 Blast, can only shoot with this if you didn't move in the Movement phase. *'''Doomsday Cannon:''' **'''Low Power:''' 36" Heavy D6 S8 AP-2 Dd3 Blast. **'''High Power:''' 72" Heavy D6 S10 AP-5 Dd6 Blast, can only shoot with this if you didn't move in the Movement phase. *'''Eldritch Lance:''' 36" Assault D3 S8 AP-4 Dd6. The weapon of Illuminor Szeras, good for camping on an objective across the map and still sniping enemy vehicles and monsters, especially since now he can also buff units that don't require staying near the enemy to work. *'''Enmitic Weapons:''' the new anti-horde weapons of the necrons, found exclusively on destroyer units. **'''Enmitic Disintegrator Pistol:''' 18" Pistol 1 S6 AP-1 D1. **'''Enmitic Annihilator:''' 18" Assault 2D3 S6 AP-1 D1 Blast. **'''Enmitic Exterminator:''' 36" Heavy 3D3 S7 AP-1 D1 Blast. *'''Entropic Lance:''' 18" Assault 1 S8 AP-3 Dd3+3. Another option of the chronomancer, perfect for sniping high-wound count models. *'''Exile Cannon:''' 18" Heavy D6 S10 AP-4 D3 Blast. The pride and joy of Tomb Sentinels. An alpha-strike of three of these with a support Technomancer can be seriously lethal to pretty much anything. *'''Gauntlet of Fire:''' 12" Assault D6 S5 AP-1 D1 automatically hits. Unfortunately, only found on Imotekh *'''Gauss Weapons:''' your standard weapon with a nice Ap and damage down the line. **'''Gauss Flayer:''' 24" Rapid Fire 1 S4 AP-1 D1. **'''Gauss Flayer Array:''' 24" Rapid Fire 5 S4 AP-1 D1. **'''Gauss Slicers:''' 24" Rapid Fire 2 S5 AP-1 D1. **'''Gauss Reaper:''' 12" Assault 2 S5 AP-2 D1. **'''Gauss Blaster:''' 30" Rapid Fire 1 S5 AP-2 D1. **'''Gauss Flux Arc:''' 30" Rapid Fire 3 S5 AP-2 D1. **'''Relic Gauss Blaster:''' 30" Rapid Fire 2 S5 AP-2 D2. **'''Gauss Cannon:''' 24" Heavy 3 S6 AP-3 Dd3. **'''Twin Heavy Gauss Cannon:''' 30" Heavy 6 S7 AP-3 Dd3. **'''Gauss Exterminator:''' 48" Heavy 2 S8 AP-3 Dd6, the version on the Tomb Citadel has +1S and D2d3 but it's Legend so you probably don't care. **'''Gauss Destructor:''' 36" Heavy 1 S10 AP-4 D3d3. **'''Gauss Annihilator (Flux Arc):''' 30" Rapid Fire 6 S6 AP-2 D2. **'''Gauss Annihilator (Focused Beam):''' 120" Heavy 2D3 S16 AP-4 Dd3+6 Blast, +2 to hit {{W40kKeyword|Aircraft}}. The ultimate titan hunter, the Pilon is criminally undercosted so be sure to use it at your advantage in bigger points game where there will surely be other LoW. *'''Heat Cannon:''' 36" Heavy D6 S8 AP-4 Dd6 Melta. *'''Heat Ray:''' one of the options for the Stalker, take this if you want a generalized weapon that can be anti-infantry and also anti-vehicle/monster. **'''Dispersed:''' 12" Heavy 2D6 S5 AP-1 D1 automatically hits. **'''Focused:''' 24" Heavy 2 S8 AP-4 Dd6 Melta. *'''Particle Weapons:''' high strength, low Ap weapons, that are usually best against hordes. **'''Particle Caster:''' 12" Pistol 2 S6 AP-0 D1. **'''Particle Beamer:''' 18" Assault 6 S5 AP-0 D1. **'''Particle Shredder:''' 24" Heavy 8 S6 AP-1 D2. **'''Particle Whip:''' 36" Heavy D6 S12 AP-3 D3 Blast. *'''Plasmic Lance:''' 18" Assault D3 S7 AP-3 D2. *'''Rod of Covenant:''' 12" Assault 1 S5 AP-3 D2. *'''Sceptre of Eternal Glory:''' 24" Assault 3 S8 AP-3 D2. *'''Scouring Eye:''' 12" Pistol 2 S5 AP-2 D1. *'''Singularity Generator:''' 36" Heavy 3D3 S8 AP-3 Dd6 Blast. One of the options for the Seraptek, this has a bigger volume of fire but lower strength and variable damage, can be good on units of MEQ and TEQ or units of lesser vehicles. *'''Spear of the Void Dragon:''' 12" Heavy 1 S9 AP-4 Dd6. If you hit, you draw a line from the target unit to the C'tan and make one wound roll for the target and every unit (friend or foe) the line passes over. Against {{W40kKeyword|Vehicles}} the damage goes to D3+3 making it extremely dangerous for knight armies. *'''Staff of Light:''' 18" Assault 3 S5 AP-2 D1. *'''Staff of Stars:''' 24" Assault 9 S6 AP-2 D1. *'''Staff of the Destroyer:''' 18" Assault 3 S6 AP-3 D2. *'''Synaptic Disintegrator:''' 36" Heavy 1 S5 AP-1 D1. The usual sniper weapon. *'''Synaptic Obliterator:''' 72" Heavy D3 S16 AP-4 D6. The second option for the Seraptek, now that it's {{W40kKeyword|Core}} and can be buffed by MWBD and the Silent King, this weapon can be somewhat more accurate, but the low volume of shots can be annoying. Be sure to target stuff that doesn't have an invuln save for maximum damage. *'''Tachyon Arrow:''' 120" Assault 1 S12 AP-5 Dd6 only one shot. Finally, it has returned as an upgrade for the base overlord! The single shot and variable damage make it very unreliable but for 5 points it can be a nice way to kill off a wounded vehicle on the other side of the board. *'''Tesla Weapons:''' Weapons with this ability cause 3 hits instead of 1 on an unmodified hit roll of 6. **'''Tesla Arc:''' 3" Assault 3D6 S4 AP-0 D1. **'''Tesla Carbine:''' 24" Assault 2 S5 AP-0 D1. **'''Tesla Cannon:''' 24" Assault 3 S6 AP-0 D1. **'''Tesla Sphere:''' 24" Assault 4 S7 AP-0 D1. The ones on the Obelisk become Assault 6 S8 D2 if it remained stationary, making them somewhat better, though the lack of Ap means that it won't do much against the types of targets the D2 is for. **'''Tesla Destructor:''' 24" Assault 5 S7 AP-0 D1. *'''Tesseract Singularity Chamber:''' The signature weapon of the Tesseract Ark, it has three profiles that are good for pretty much any circumstance which make it more versatile than the common ark. **'''Particle Hurricane:''' 12" Assault D6 S4 AP-3 D1 automatically hits and always wounds on 2+ (except vehicles). **'''Seismic Slash:''' 24" Assault D6 S5 AP-3 D3. **'''Solar Fire:''' 36" Heavy D6 S8 AP-3 Dd6. *'''Transdimensional Weapons:''' low-volume, high Ap and damage weapons found on specific models. Situational but can find their use. **'''Transdimensional Projector:''' 24" Heavy D6 S6 AP-2 D1 Blast. The only one of them that doesn't follow the theme, it's found as a secondary weapon of the underwhelming Seraptek. It can function as an anti-horde. **'''Transdimensional Beamer:''' 12" Assault 1 S4 AP-3 D3. **'''Transdimensional Abductor:''' 12" Assault D3 S4 AP-3 D3. Found on the Convergence of Dominion, you'll probably hardly use this, let alone the unit itself, but it can prove useful at defending a position with MWBD and other support.
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