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===Troops=== *'''[[Necron Warrior|Necron Warriors]]''': Our basic Infantry model. If you're using them you're better off taking them as 20 man blobs since '''Reanimation Protocols''' are more effective the more models there are in the unit, but this leaves you open to taking Morale tests with as much as -19, having enough CP to automatically pass these tests at key moments or picking the Warlord Trait that allows you to automatically pass is essential to making these big Warrior blobs work, otherwise you are better off with Immortals. AP could have its own article, but the TL;DR is that AP-1 makes Flayers 100% more effective against [[TEQ]]s as Bolters, and a 50% more effective against [[MEQ]]s than a bolter. Warriors take 50% more wounds compared to Immortals against things like Bolters and Lasguns, but their worse armour isn't such a big deal against things like plasma or earthshaker cannons, the armour difference actually makes no difference against things with an AP of -2 or better when accompanied by a Cryptek with a Chronometron since they will both have a 5+ Sv. Warriors are the best troops choice against high-AP low armour units like Bloodletters, Genestealers and Harlequins, Gauss Immortals are the best troops choice against low-AP high armour units like Space Marines or Immortals, Tesla Immortals are good against low-AP low armour units like Orks or Guardsmen. *'''[[Necron Immortal|Necron Immortals]]''': 36% more points than a Warrior for a +1 to their save and access to either a Gauss Blaster, which is S5 AP-2 Rapid Fire, or the Tesla Carbine which is Assault 2 S5 Tesla. '''My Will Be Done''' boosts Tesla Carbine effectiveness significantly, causing triple hits on 5s and 6s - Advancing and Shooting with Tesla stops you from getting a triple hits on 6s because of the -1 to hit (MWBD can counteract any penalties to your Hit rolls your opponent may inflict on your Tesla Immortals). For Immortals cover is far more important because a 2+ Sv is twice as effective as a 3+ while a 3+ is only 50% more effective compared to a 4+, if you want a unit you can march into the thick of it without care for the casualties they take, the Immortals are too expensive to be that choice. Squads of 5 Immortals are our least costly Troops choice, like Warriors the bigger your unit of Immortals the more likely they are to benefit from Reanimation Protocols and the more likely they are to suffer from Morale issues. See the [[Talk:Warhammer_40,000/Tactics/Necrons(8E)#Tesla_vs_Gauss|Tesla vs Gauss section in the Talk page]] for the mathhammer on which weapon option is best, but here's the TL;DR: Ask yourself these three questions: Can I make sure my Immortals will stay inside 12"; Does my enemy have lots of 3+ or better saves; Does my enemy have no horde units. If you answer "No" to any of those, Tesla is better (you can put out [[Rape|an average of 13 wounds per turn at 24" against any unit with less than 5T]], and it only starts losing out to Gauss against 4+ and better saves). Otherwise, stick with Gauss.
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