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===[[Xenos]]=== ====General==== *Xenos are confirmed to be taking a back seat this edition for the most part, with the primary conflict being Imperium Vs. Chaos. In other words, business as usual for the Xenos factions. *The Old Ones are said to have been the very first form of sentient life in the galaxy. *The [[Octarius War]] draws to a close as massively strengthened Orks and Tyranids alike break away to attack nearby systems weakened by the opening of the Great Rift. Kryptmann must be pissed. ====[[Orks]]==== *Following several missions against xenos forces that appeared to be fleeing from an unknown foe, Watch Master Valesnus of the Deathwatch sends a request for reinforcements shortly before his Watch Fortress's astropathic relay explodes in a burst of WAAAGH! energy and auspicator buoys display an impossibly massive Ork fleet. By the time the reinforcements arrive, the Watch Fortress has been destroyed. Valesnus's body is found pinned to the wreckage with the remains of several battle-brothers, all of which have [[Ghazghkull Mag Uruk Thraka]]'s personal glyph branded onto their chests. **Reports of Ghazghkull's activity cause consternation among Imperial high command, as he is documented to be in several completely different locations all at once. Warp-based time dilation is a possible reason for how he's doing it, but there are too many sightings for this to be the only explanation. Indeed, some Orks say that he can now witness and influence events from far away using "the Great Green". *A Salamanders strike force drawn from elements of the 2nd and 5th companies respond to a distress call from the Imperial naval base on Thrastos. In their haste to aid the navy, the Salamanders fail to notice a fleet of Ork warships hiding in a nearby asteroid field. The Ork Blood Axe Warboss Borzog, who was also a survivor from the Salamanders victory over the Orks on Phaistos, nearly wipes out the Salamanders strike force in a brutal trap. The base is overrun, and the Salamanders are forced to limp off with a few damaged Imperial Navy ships and leave their dead behind. Like Borzog before him, Captain Pellas Mir'san swears revenge over his enemy. *The Orks know the Great Rift as "Gork's Grin," and claim it's Gork's mouth opening up to swallow the stars (and spit out all the Chaos stuff he didn't want to swallow). Following an impeccable display of Ork logic that Gork might swallow and spit up other armies too, many greenskin armadas head straight for the Great Rift in the hope of finding some new fights. *The long-forgotten Brain Boyz are given a mention; depending on which Runtherd is telling the story, either a plague some kind caused them to die out or devolve, or they were even more bellicose than the Orks and left to find the ultimate fight with the biggest Orks they could find. Either way, they somehow managed to engineer pure knowledge into the minds of the Orks. *Many Ork-beleaguered worlds that have been trapped behind the Great Rift are unable to evacuate their citizens as they usually would, dooming them to unwinnable wars of attrition. *Gork and Mork have apparently been rather busy slaughtering daemons in the Warp, and when the veil between the Warp and the Materium breaks they plan to lead the whole Ork race into a massive battle they call the "Great Waaagh!". *Freebooterz have grown more common due to the Great Rift making more than a few Orks "a bit perkooliar", turning them into greedy loot-grabbers or Madboyz. *[[Mad Dok Grotsnik]] is rumored to be using the organs and body parts "donated" by his customers to be creating some kind of composite super-Ork, Frankenstein style. **To feed his need for more bodies, Grotsnik has arranged for the creation of his own warband called "Da Corpse Lootas". This bunch of Deathskulls, Painboyz, Freebooterz, and Grotsnik's own "Stitchboyz" exists solely to steal dead bodies from the battlefield (and make them if there are none) for Grotsnik to use as spare parts. *[[Wazdakka Gutsmek]]'s Waaagh! is pushing deep into the north of Segmentum Solar, and is apparently severe enough for the Custodes of the Dread Host to intervene. [[Nazdreg Ug Urdgrub]] has also been spotted leading his forces into the vicinity of Valhalla, and after hearing about the Stormsurge he has his Boyz set out for the Farsight Enclaves in the hopes of looting one for use as a Stompa. *A brief summary of the [[War of the Beast]]. *[[Old Zogwort]]'s Weirdwaagh! was swallowed up by a Warp storm, only to burst out of the Warp over the world of Morrowgrym Prime. If the visions of Imperial astropaths in that system are correct, he was literally sneezed out by Mork- and the green ectoplasm Zogwort's hordes were covered with lends a disturbing credence to that notion. *[[Boss Zagstruk]]'s boyz have noticed that Da Boss has become much more ambitious as of late. Recently, he conquered an Imperial Shrine World which now serves as the capital of his growing Stormwaaagh!. *[[Boss Snikrot]] has not been taking the occasional truces with the Imperium necessary to deal with Armageddon's daemon problem very well. As of late, more than a few Nobs have turned up dead with their heads on spikes as Snikrot's warning against "mobbin' up wiv humies". *Following his bailing out of Badmek Mogrot from Alaric Prime (and subsequently milking his technological know-wotz for all they're worth), [[Kaptin_badrukk|Kaptin Badrukk]] and his Freebooterz have become more daring and dangerous than ever before. ''Da Blacktoof'' alone is now capable of annihilating hive cities unassisted. *[[Deff Skwadron]] gets an entire section of the "Famous Flyboyz" box to itself. *Contrary to popular belief, [[Makari]] is alive and well. *Ghazghkull is decapitated in a duel with Ragnar Blackmane, but is somehow brought back to life by Mad Dok Grotsnik. ====[[Necrons]]==== *General overview of the Necron military hierarchy. *The creation of the Great Rift has triggered the awakening of numerous Tomb Worlds due to anti-Warp protocols. Furthermore, the ancient faction of Cryptek weaponsmiths known as the Technomandrites of Magistrakh has re-emerged, long after its supposed defeat by the Silent King in the early days of the War in Heaven. *The Necrons are striking at the Forge Worlds throughout the galaxy, largely to gain access to the Blackstone on them. As it turns out most Forge Worlds and many Knight Worlds are also built on Tomb Worlds, and so have large supplies of Blackstone left behind by the Necrons. Naturally, the re-awakened Necrons on said planets have demonstrated their objections to the current inhabitants in exactly the manner you might expect. *The Triarch Praetorians have renewed their old vows to the Silent King after learning of his return, swearing to unify the old Necron Empire lest the Tyranids consume it. *[[Orikan the Diviner]]'s ultimate goal is clarified; when the stars are right, his physical form will become the vessel for celestial power unmatched throughout the galaxy, and the thousands of temporal traps he has seeded throughout the galaxy will grant him total control over the passage of time. Incidentally, he predicted the Great Rift too. Why do we get the feeling this won't work out the way he expects it to? * When the Necrons turned on the Deceiver, none of the other C'tan came to its aid as they had grown wise to its schemes. The shards of the Deceiver have since fallen prey to their own lies, convincing themselves that it is they who are in control over the Necrons even when they are really slaves. *Leading into 9th Edition, Szarekh has formed a plan to set up specialized pylon arrays that completely sever parts of realspace from the Warp. Living beings within affected regions are afflicted with growing despair and apathy until they are rendered virtually mindless...which also makes them ideal candidates for experiments on reversing the biotransference process. =====Sautekh===== *[[Imotekh the Stormlord|Imotekh's]] territory has expanded greatly, as many of the [[Tomb World|Tomb Worlds]] awakened by the Great Rift's creation are invaded by the [[Sautekh Dynasty]] and forced into his empire. Odds are the Tau are about to learn just how good they had it when they just had to contend with the Imperium, Tyranids, and Orks. *Following the above, Imotekh's forces have been battling Chaos extensively in the hopes of putting the dynasties yet to awaken in the Sautekh Dynasty's debt. *Imotekh is still very pissed off about the Damnos war, and has sworn that he will have the Ultramarines destroyed, Macragge burned, and its leaders dragged before him in chains so they may know the price of defying him. =====Nephrekh===== *The Nephrekh Dynasty's attempts at improving their translocation beams to pierce the Great Rift have been hampered by the Thousand Sons, who want the technology for themselves. *The shining golden color of the Necrons of the Nephrekh Dynasty is due to the presence of "metagold", an exotic material that allows its bearer to briefly transform into a being of pure light. =====Nihilakh===== *The Nihilakh Dynasty has been increasingly prone to sending its legions outside its territory, and there are reports that their billions of slaves are being tasked with building strange geometric monuments. *[[Trazyn the Infinite]] is losing patience with the current spate of wars destroying relics before he can "rescue" them. In the name of keeping the history of the galaxy preserved, he has commanded his legions to start occupying nearby worlds so he can catalog them without interruption. =====Mephrit===== *The Mephrit Dynasty is currently at war with Craftworlds Alaitoc and Saim-Hann after they launched several attacks on Exodite worlds. =====Novokh===== *The Novokh Dynasty is at home in the incessant conflict that engulfs the Imperium Nihilus, as it provides a fine opportunity to indulge in their hunger for battle. ====[[Tyranids]]==== * The Great Rift has become a stumbling block for the Tyranids; as Daemons have no biomass to harvest and planets lost to Chaos are usually sucked into the Warp, the Hive Mind has begun to create new generations of Hive Fleets better able to handle the Great Rift's pressures. * Brief descriptions of the preferred tactics of the main Hive Fleets: ** Behemoth uses a simple brute force approach, favoring powerful monsters above all else as it smashes its way through any resistance. ** Kraken excels at outflanking and outmaneuvering its prey, and also exploits Lictors and Genestealers to perform hit-and-run attacks. ** Leviathan possesses a more advanced synaptic network than other Hive Fleets and prefers coordinated attacks from both land and air. ** Jormungandr seeds planets with broods of Raveners, Trygons, and Mawlocs to undermine defenses and ambush victims when the invasion begins in earnest. Should they be repelled, they retreat to the tunnels to resume their assault later. *** Jormungandr's tactics and even color scheme is a pretty huge reference to the Airachnids in the [[Starship Troopers]] film. Black, Yellow, with Red highlights. Even utilize Bug Meteors. Presumably maleceptors, neurothropes and zoanthropes are Brain Bugs. ** Hydra overwhelms its foes with ridiculously massive swarms of Gaunts, which can be produced far faster than those of other Hive Fleets. It focuses mainly on planets that have recently repelled an earlier Tyranid invasion, feeding on both weakened defenders and the remnants of the previous invasion alike. ** Gorgon deploys creatures with advanced toxic glands full of semi-sentient spores. These spores adapt specifically to kill the Hive Fleet's chosen prey, an evolution the Hive Fleet developed after its defeat by the Tau Empire. ** Kronos focuses on ranged combat, as the Chaos forces it specializes in fighting are too dangerous to fight in melee. * Tyranid organisms from splinter fleets tend to develop unique markings, perhaps as a way to distinguish them from their original Hive Fleet. * Hive Fleet Leviathan's attack on Baal nearly succeeds, with the bugs preparing to eat Baal's moons. However, they are ultimately defeated due to a combination of the Great Rift sucking their bio-ships into the Warp, Ka'bandha showing up to keep the Tyranids from robbing him of his revenge against the Blood Angels, and the arrival of the Indomitus Crusade. ** The tendril of Hive Fleet Leviathan engaged at Baal was confirmed as being larger even then the forces in Octarius, being the largest concentration of Tyranid seen yet. The [[Swarmlord]], as predicted, died again in a fight with a tired [[Dante]] ** Despite this, several of Leviathan's bio-ships were in fact later expelled from the Warp, forming new splinters that spread out across the galaxy. One splinter ends up attacking the Red Corsairs' fleet. Another emerges alarmingly close to Segmentum Solar, and is said to possess strange new biomorphs. Deathwatch Apothecaries involved with these battles note that the Tyranids displayed very little mutation despite being stuck in the Warp for who knows how long. * Hive Fleet Gorgon wasn't actually destroyed after all, as the Tau and IG were too busy fighting each other to notice the remnant of the Hive Fleet escaping. It has since rebuilt and kept busy by poisoning the crops of several agri-worlds. Several systems fall prey to the tainted foodstuffs. * At least three new Tyranid Hive Fleets have emerged: Kronus, Scylla, and Charybdis. * Hive Fleet Tiamet is building an organic psychic super structure on one of the worlds it's occupied (something that is itself highly unusual for Tyranids to do); nobody's sure what it does, but it seems to act as some kind of psychic beacon. A Deathwatch Kill-Team stumbles over the structure as they investigate the trade fleets that have gone missing near the system (themselves strongly implied to have been hijacked by Genestealer Cults for use in constructing the structure), but is quickly overwhelmed. Since then, one Watch Commander Vilnus has agreed to work with Kryptmann to figure out a plan to whatever the Tyranids are trying to do. * Strangely, Hive Fleet Hydra has consistently ignored most inhabited worlds in its path, and instead focuses on cannibalizing the splinters of other Hive Fleets. <strike> Nobody knows why. </strike> Because even a failed fleet has biomass and DNA to be added to the swarm, and it now allows for Nid vs. Nid battles on the tabletop. * Hive Fleet Kronos seems to be the Hive Mind's solution for dealing with the aftermath of the Great Rift, and despite its recent creation it has grown greatly thanks to Leviathan leaving several weakened worlds for the newer Hive Fleet to consume. Kronos is currently traveling coreward along the Great Rift and focuses its attacks on areas of especially intense Warp activity. Indeed, the Shadow in the Warp projected from Kronos' Zoanthropes and Maleceptors is actually strong enough to close up smaller Warp rifts entirely. * It is suggested that the Tyranids may have entered the galaxy as early as the Great Crusade, with records making mention of a legion of flying xenos creatures that are described in terms highly reminiscent of Gargoyles in the Thracian Sector. Coincidentally, an obscure hive fleet called Hive Fleet Ouroboros that uses mostly flying creatures has been spotted in said sector, and those creatures seem to sport unusually primitive versions of the typical Tyranid biomorphs. * One splinter fleet of Behemoth called the Court of the Nephilim King has recently been making a name for itself. Its forces consist mainly of synapse creatures, monsters, and bio-titans, allowing it to rapidly overwhelm its opponents while maintaining a greater degree of autonomy than other Tyranid forces. After a series of crushing defeats to the splinter fleet, House Raven swears vengeance against the Court of the Nephilim King. ====Genestealer Cults==== *Genestealer Abominants are Aberrants further mutated by gene-matter gifted by the Patriarch that are used to lead lesser Aberrants into battle. *In rare cases where a Genestealer Cult has grown extremely large on a densely populated planet but has not yet subverted its defenses, an existing Purestrain Genestealer may develop into an additional Patriarch to better coordinate the cult's spread while ensuring that it does not collapse if the current Patriarch is slain. ====[[T'au]]==== *Revised versions of the Tau alphabet and number system are given, along with several Tau words. *General descriptions of a Tau military force are described. *The Tau have been working on a new prototype "slipstream drive" granting them advanced FTL travel that allows them to explore the Universe to the fullest. This allowed them to launch a Fourth Sphere Expansion ...which promptly vanished. Having found themselves stuck between the newly formed Great Rift, the scores of dead worlds left behind by Hive Fleet Gorgon, and the Sautekh dynasty, the ships of the Fourth Sphere activated all their slipstream drives at once. Unfortunately for them, this accidentally opened up a Warp rift that sucked in the entire fleet. Warp fuckery means that the entire Empire is able to witness the fleet's apparent doom, and the remaining attempts at expansion are halted by a combination of Ork attacks, the return of Hive Fleet Gorgon, and the Great Rift driving many of the gue'vesa insane. **A couple of years later, a drone is discovered floating through the Zone of Silence orbiting a wormhole that wasn't there before, which they dub the Startide Nexus. When its mainframe is analyzed, the Empire discovers that a large chunk of the Fourth Sphere has survived and settled in a region far to the north of the Empire called the Chalnath Expanse, which is apparently located on the other side of the Nexus. A Fifth Sphere expansion is prepared to re-establish contact with the new colonies. *The Fourth Sphere survivors estimate that nearly 3/4 of their number were unable to return to realspace, and their description of unnatural beings and malicious sentiences that attacked them strongly suggest that they were assailed by Daemons while they were stuck in the Warp. The Startide Nexus was the result of them being flung back out of the Warp by...well, they don't know but they're pretty sure it's not friendly. Many of them can barely conceal their hostility towards the alien auxiliary forces accompanying their Fifth Sphere reinforcements. **Their fate is revealed in full in ''War of Secrets''. Short version: Chaos happened. When the fleet was stuck in the Warp, daemons targeted the [[Nicassar]] first, then the [[Kroot]] and other allied aliens. The T'au would have been devoured too, were it not for a Warp entity suddenly appearing and cutting open a rift for the Tau to exit to realspace. Commander Surestrike, leader of the Fourth Sphere Expansion, concluded that said entity was a [[Chaos God|"God"]] created from the belief of psychic-capable races. Therefore, to preserve the integrity of the Greater Good, all alien races save for the Tau must be exterminated. **The Ethereals and Shadowsun grow concerned upon receiving multiple reports of Fourth Sphere warriors engaging in unusual acts of brutality, such as slaughtering unarmed prisoners and going out of their way to maximize casualties among their non-Tau allies. Following one especially bloody Kroot uprising, all alien auxiliaries are removed from Fourth Sphere contingents. *[[Shas'o Kais]] tagged along the Fourth Sphere Expansion, though out of respect and fear, he was put into cyrogenic stasis, only awakened when the most important missions called for. A bizarre malfunction in the stasis pod he was kept in allowed his mind to remain active when while in stasis, giving him ample opportunity to retrieve information about the enemies of the Empire and all but perfect his own skills as a one-Tau army. *At least one of the Tau colonization fleets from the Fourth Sphere is flung close to Baal. The Blood Angels make quick work of them. *One group of Tau Earth Caste farmers on the planet Dhar'tan break protocol and begin making offerings to the "fertility god" the native tribes worship in the hopes of ending a drought. Unfortunately for them, the "fertility god" in question is Rotigus and the planet soon becomes a fetid swamp-world. This means Tau are capable of sorcery, if nothing else. Between that and the Fourth Sphere warriors being exposed to the Warp without the protection of a Gellar Field, it may be possible that we are seeing the first signs of Chaos corruption among the Tau. *Tau scientists have attempted to make more XV02 suits after Longstrike demonstrated their effectiveness, but thus far all other test pilots were either incompatible with the neural framework or went brain-dead shortly afterwards. *Aun'Va was in the process of uploading his memories and mind before his death, allowing the resulting AI to pass for him after the real one was slain. The Empire as a whole has not discovered the deception yet, but since the hologram has no ability to compel obedience like a true Ethereal it's only a matter of time before the truth slips out. Already one high-ranked commander has directly refused orders from "Aun'Va", joining the Farsight Enclaves soon afterwards. *A massive force of Chaos Space Marines and the Death Guard have attacked the Startide Nexus in the hopes of invading the Tau Empire directly. The Tau, having no real experience with Chaos beyond relatively minor skirmishes until now, are getting some very nasty lessons about what the galaxy has in store for them, and are locked in several wars of attrition against multiple Chaos incursions from Nurglite and Tzeetchian warbands. Even [[Shadowsun]]'s desperate heroics surely cannot hold Nurgle's chosen Legion back for long. **More accurately, there are at least four distinct clashes between Tau forces and Chaos. The first is during the Plague Wars, where the Tau seek to colonise the planet Kellik, unaware that the Death Guard have already landed, intending to turn the world into a fetid swamp. The Tau force lands too late to stop them, but conflict erupts anyway as Commander O'Kais refuses to abandon his mission. ** The second is the Battle of the Voridium Sceptre, where a force of the Thousand Sons led by Sorcerer Amenex Soulrend invade an earth caste laboratory complex to steal a relic made from Voridiun Crystals. They are only stopped before they can reach the central laboratories and the battle lines are drawn with the fight quickly becoming stalemated as the T'au defense refuses to fold. ** The third is the Burning Moon. The only definitive Tau victory, as hundreds if not thousands of Tau warriors sacrifice themselves in a holding action to contain a Khornate warband, before several pathfinder teams can discharge tectonic bombs that shatter the ground beneath the Khornate forces and drown them in lava. This action costs the Tau dearly in manpower, but is still counted as a victory. Let it sink in for a moment, the forces of Khorne, infamous throughout the galaxy for their melee skills, lose to a faction that’s practically allergic to melee. **The fourth is the aforementioned battle for Startide Nexus. While it seemed that it would all be over for the Tau, the Death Guard inexplicably broke off their attack and retreated into the Warp. The Tau have no idea why they didn't press their attack further to T'au itself, and they're scared shitless about the possibility of them returning to finish the job. * Farsight for some reason made a return trip to Arthas Moloch, the planet where he found the Dawn Blade. After meditating there for some time he then returned to the Enclaves and...that's all we've heard from him come 8th edition. *The rising number of psychic phenomena and miracles associated with the Great Rift continue to baffle the Tau scientists, and in some cases Gue'vesa are moved enough to rejoin the Imperium. ====[[Eldar|Craftworld Eldar]]==== *There is a rumor that a new faction of Slaanesh Eldar is in the works... but what they've been doing for essentially millennia, and how Fulgrim's going to react, probably won't make much sense. Slaanesh Eldar would be Dark Eldar that serve Slaanesh, which is normally instantly [[FATAL|fatal]] for them, except for in the shitty works of [[C.S. Goto|Multilazor]]. On the other hand, a previously unheard of faction of Eldar is mentioned to be known to the [[Inquisition]]; the portrait depicting a member of said faction looks incredibly mutated, the symbol next to them depicting their sub-factions is a Mark of Slaanesh, and the portrait itself is labeled only as '''"REDACTED"'''. **The Death Guard codex also makes mention of Nurgle-corrupted, [[Drider|insectile]] Eldar pirates hailing from Saim-Hann. Make what you will of that. *The Eldar Empire is confirmed to have fought the Necrons in the past, though these conflicts were so one-sided that it only made them more certain of their invincibility. The [[War in Heaven]] is mentioned as the greatest of these Eldar-Necron wars. *Tensions are still high between the Ynnari and the Craftworlders, with many Craftworld elders condemning the new faction as misguided at best. Regardless, many Craftworlders have still joined the Ynnari's ranks though the overall organization remains small, with [[Yvraine]] herself doubting it would match even a small Craftworld in battle. **While Yvraine attempted to hold a gathering between the major Craftworlds, the Harlequins, three Corsair fleets, the Dark Eldar, and her own Ynnari to argue in favor of a lasting alliance between them, they soon fall to infighting until they are forced to work together to stop a Chaos incursion. Even then, their cooperation doesn't last long. *Every Craftworld has found itself attacked by Chaos at least once following the Great Rift's opening, even the ones hidden in the Webway, and at least two are probably dead. *Brief overview of how a Craftworld's military forces are organized. *The Bards of Twilight are finally described in detail; they are said to be an order of storytellers and poets entrusted with the full Asuryata- the legend of the Phoenix Lords. *The Great Rift has amplified the psychic powers of the Seers, and many Exarchs have discovered that they can channel Khaine's power to strengthen their already impressive battle prowess. *After a confrontation with Shalaxi Helbane, Yvraine has learned that the last Cronesword is in Slaanesh's own palace. If Ynnead can still be fully awakened, it will not be by using the Croneswords unless a miracle occurs. *It is implied that Imperial Guard forces accidentally unearthed the armor of the Warp Spider Phoenix Lord, which promptly came back to life and killed them. =====[[Craftworld Iyanden|Iyanden]]===== * [[Craftworld Iyanden]] is invaded by Chaos forces...again. This time, the attack is by Slaaneshi daemons led by a [[Keeper of Secrets]], and only the combined aid of an army from every major Eldar and Dark Eldar faction in the galaxy keeps it from being destroyed. They've since had to deal with two other daemonic incursions, Orks, Imperial fleets, more Tyranids, and Necrons from the Sautekh Dynasty. Iyanden just can't catch a break, can they? * After Yvraine brought Yriel back from the dead, an idea has begun to form amongst some of the Craftworld's Spiritseers. In the event that the Craftworld is in danger, the Craftworld's population could commit mass suicide and merge with Iyanden's Infinity Circuit while the Wraith Constructs keep the Craftworld safe. Once the danger has passed, the Eldar in the Infinity Circuit can regrow their bodies like the Dark Eldar, both empowering Ynnead and denying Slaanesh souls. The only flaw in the plan is that if no Ynnari are around, Slaanesh is free to consume the souls of Iyanden's residents. =====[[Craftworld Ulthwé|Ulthwé]]===== * [[Eldrad]] has been exiled from Ulthwé for stealing the Crystal Seers back in Death Masque and for causing three Farseers to crystallize during the events of Fracture of Biel-Tan. He works with the Ynnari at times, but now prefers to travel on his own along with his followers. They now live a nomadic lifestyle similar to the Eldar Corsairs, and he offers his wisdom to any who oppose Chaos, kind of like a dickish Space Elf Merlin. * Ulthwé has recently been divided into rival factions following the recent civil strife among the Eldar; the largest of these still follows the Seer Council, traveling with the Craftworld to stave off the many disasters that the Great Rift has been responsible for. Another has joined Eldrad and typically turns up with the former High Farseer as aid unlooked for, with the Eldar that joined the Ynnari composing a third faction. While in most cases they have fought as allies, it is not unheard of for them to come into violent conflict with each other. * Forced to acknowledge their reliance on the lesser races to survive, Ulthwé's forces begin aiding the Imperium and the Farsight Enclaves for the purposes of preserving future allies that could be used to fight Chaos. ** However, this also leaves their own forces stretched thin, and soon a combined force of Daemons serving Tzeentch and Slaanesh led by six Keepers of Secrets and Kairos Fateweaver breach the defenses of Ulthwé. They are driven off by Eldrad and his followers before they can cause any major damage. *Ulthwé has begun more direct means of preventing human worlds from falling to Chaos by launching clandestine raids to assassinate Planetary Governors too dim-witted to notice Chaos taking hold of their world. This sometimes results in the loss of Eldar lives, such as the Adonis Palace Massacre. **On the world of Cadmas Tertius, Ulthwé sends in a squadron of Hemlock Wraithfighters backed up by Crimson Hunters to bomb the spire of the Adonis Palace and prevent the planet's rulers from completing a Slaaneshi ritual. The Eldar emissaries sent to explain the Craftworld's actions were called murderers and sent away by gunpoint by the Adonites' new leadership. Calling a fake parlay, the Adonite Navy then blew up several Ulthwé ships up before they can retreat while the Eldar curse the Adonites' short-sightedness. =====[[Craftworld Biel-tan|Biel-tan]]===== *Biel-Tan is still in bad shape after the events of Fracture of Biel-Tan; its solar sails are shredded, the lost [[Infinity Circuit]] has yet to be replaced, and Bonesingers struggle just to keep the Craftworld intact. Though roughly half of the Craftworld's population was either killed or joined the Ynnari, the remainder are still as dedicated to wiping out the enemies of the Eldar as ever. *The Swordwind has adapted after the Fracture as well, learning to take advantage of its smaller numbers to better outmaneuver opponents, though the Craftworld remains a shadow of its former self. *Internal strife within the fleets of Biel-tan over the course of the Craftworld's future is averted by the Masque of the Frozen Stars, which redirects their frustrations toward the occupation of a cluster of nearby Exodite Worlds under invasion by Chaos known as the Three Sisters. **When the forces of Biel-Tan go to assist the Exodites, they are joined by Baharroth and Fuegan. Celebration turns to fear when Karandras shows up mid-battle, as 3 Phoenix Lords together could quickly turn into 6, bringing about the Rhana Dandra. After securing the Exodite worlds, the forces of Biel-Tan exterminate the nearby Hive World of Khazhar for harboring the cultists responsible for the Chaos invasion. Since then, many Exodites in awe of the Craftworlders and Phoenix Lords have joined Biel-Tan to repay the debts incurred from protecting their worlds. =====[[Craftworld Saim-Hann|Saim-Hann]]===== *Fluff about Saim-Hann society and some of its more colorful rituals, like their preference for settling disagreements via ritual duels. *Each clan is free to choose whether or not to fight for a given cause, and in some cases a clan may go to war without the approval of the rest of the Craftworld. *An entire Wild Rider Clan and part of the Craftworld itself were infected when just two Vectorums of the Death Guard managed to fight through and board the Craftworld. Although eventually driven off the Eldar are forced to cut loose the infected piece of their home, the resulting despair causing every member of the lost Wild Rider Clan to be possessed by a Daemon of Nurgle and transform into weird insect monsters. *Hive Fleets Scylla and Charybdis are both headed towards Saim-Hann; as befitting their namesakes, they have surrounded in a way that the Craftworld can only evade one by putting itself into the path of the other. =====[[Craftworld Alaitoc|Alaitoc]]===== *Alaitoc's wide network of Rangers has proven to be a valuable asset, as they have helped alert the Craftworld to the many new threats appearing as a result of the Great Rift although no actual known examples exist. *The Imperium gained most of its knowledge of the Eldar because they consistently capture and torture the widespread agents of Alaitoc, making questionable the entire strategy considering how little gain it seems to provide compared to the trove of information it supplies their enemies with. *Still believing that the Necrons are the galaxy's greatest threat, Alaitoc completely destroys the Hyrekh Dynasty the day it wakes up after a sobering vision from its top Seer warning of something that threatens to swallow the galaxy whole. Illic Nightspear has been in talks with the Harlequins of the Masque of the Frozen Stars, and they believe they have only scratched the surface of the threat. *While Alaitoc is busy hunting down the Necrons, the Keeper of Secrets Sli’tha trys to strike at the craftworld, only to have his Deamonette reconnaissance forces struck down by pinpoint Ranger sniper fire. =====Other Craftworlds===== *Yme-Loc is busy in the Halo Stars fighting the Deamon Engine factories of Warpsmith Ur-Shellax with their own super-heavy engines of Vaul. *Iybraesil’s matriarchal leadership sends some Howling Banshees into the Eye of Terror to find Jain-Zar and tell her to stop hanging out with the Ynarri. None return unchanged from the experience. *While Il-Kaithe's Bonesingers are away dealing with an Ork Waaaagh, the Craftworld is corrupted by a nearby Chaos-tainted star. Coral-like growth begin growing on the Craftworld's wraithbone structures, causing the Craftworld's inhabitants to go insane and launch near-suicidal battles. *The Autarchs of Lugganath get pissed off at their Dark Eldar siblings for opportunistic raids on Lugganath's Human allies after getting massacred by Chaos. Which is quite odd, considering Lugganath is known for harboring lots of Eldar Corsairs. As the Eldar and Dark Eldar duke it out, Lugganath is unaware of the Chaos fleet coming back around to finish the job. *Craftword Altansar is helping out the Imperium at Sangua Terra to protect it from Abaddon and the Planet Killer. ====[[Dark Eldar]]==== *Overviews of the typical makeup of a Kabal, Wych Cult, and Haemonculus Coven. *The Great Rift's appearance did a number on the Webway, but the plethora of poorly defended worlds cut off from the greater Imperium has made for excellent raiding opportunities among the Dark Eldar. **The Cult of the Cursed Blade in particular has been amusing itself by "defending" Imperial worlds against Chaos attack in order to raise the hopes of their inhabitants- the better to savor the shock of the following betrayal. *The former region of Khaine's Gate is now called the Chasm of Woe, and is still infested with Daemons. Unable to actually seal it up, the Dark Eldar settled for creating layers of sub-dimensions between it and Commorragh proper to slow the tide of Chaos. Dilapidated parts of the city and territories of uppity Archons are preferred for being used as makeshift barricades in this manner. **After stumbling over the recent conflicts between the Adeptus Mechanicus and the Necrons, the Dark Eldar discover the anti-Warp capabilities of blackstone and begin incorporating it into the Chasm as well. *[[Asdrubael Vect]] is murdered. After inexplicably sending away his Incubus bodyguards, he is killed by Mandrakes working for an unknown employer and every failsafe the Haemonculi have made for him in the event of his death is destroyed. Just about every Archon in Commorragh is stunned, wondering if they'll be the next to die. The Harlequins of the Masque of the Veiled Path arrange a funeral for him in the Cult of the Cursed Blade's arena, and Urien Rakarth promises to show his newest creations there. ** At the crescendo of the funeral, the Harlequins release hallucinogenic gases into the arena the proceedings are taking place, and Rakarth's creations as well as the Wyches of the Cult of the Cursed Blade join the Harlequins in massacring every Archon who attended it. The sheer pain and suffering thus produced resurrects Vect on the spot, and he is declared a living Dark Muse. The Archons loyal to him who showed up at his "funeral" were revived, and those who were only there to gloat over his corpse were turned into Grotesques forced to serve Vect. Vect's hold over Commorragh is now stronger than ever before, and his next order of business is to punish Yvraine for her humiliation of him. *[[Lady Malys]] had the good judgment to take the Kabal of the Poisoned Tongue out of Commorragh to lie low after word of Vect's death spread, and so she avoided the fate of the other Archons present at Vect's "funeral". For the time being, she's still gone to ground but not even her own Kabal is sure of what her plan is by now. It's also not stated whether or not she had a hand in Vect's death, with the wording leaning towards not. *The mysterious being Lady Malys met and gained the heart of is explicitly stated to be [[Cegorach]]. *The Prophets of Flesh have taken a special interest in the Primaris Space Marines, and Urien Rakarth personally wishes to acquire a Primaris Marine from every Space Marine Chapter as part of his flesh-libraries. *A White Scars strike force led by captain Khajaten Khan of the 3rd company launch a system-wide search for a Dark Eldar Haemonculus known as the Shatterling Prince. Though the White Scars slew many Dark Eldar in the Asmari System, Khajaten refused to send his forces into the webway after the Prince, citing what happened to Jaghatai Khan. A year later, Khajaten is found dead in his meditation cell within the White Scars Fortress-Monastery of Quan Zhou, and every mirror and window within his quarters shattered. *After the abduction of several Adeptus Custodes, Inquisitors of the Ordo Xenos discover that the Coven of the Twisted Spiral has constructed something that looks like a monstrous parody of the Golden Throne. They are slain shortly after they report their findings. *[[Lelith Hesperax]]'s real goal in joining the Ynnari is predictably self-serving: she wishes to capture [[Lucius the Eternal]] and engage him in the greatest duel that Commorragh has ever seen. She does know about his whole resurrection thing, but she believes that if his armor is taken away from him beforehand she won't end up turning into Lucius if she wins. *Vect and Urien begin the creation of "false humans"- Dark Eldar who have been surgically altered to seem like ordinary humans- as spies against the Ynnari. *Drazhar comes very close to killing Yvraine on Craftworld Saim-Hann, but his killing blow is parried at the last second by Jain Zar. Jain Zar and her Howling Banshees pursue Drazhar to the lost city of Shaa-dom, where she is outmatched and cut in half by Drazhar. In the ruins of Craftworld Zandros, Yvraine has a vision of Jain Zar's death, and prays to Ynnead to revive one of the dead Exarch's that accompanied her. The Exarch puts on Jain Zar's armor, and Jain Zar is reborn. Yvraine sets up a duel between the Ynarri and Drazhar's forces on Zandros. Jain Zar and the Ynarri get powered up by the souls of the Eldar that fall in the battle, and Jain Zar decapitates Drazhar. **Afterwards, an Incubi puts on Drazhar's armor and merges with it, pretty much confirming Drazhar is Ahra. ====[[Harlequins]]==== *It is believed the Harlequins' fighting skills were developed shortly before the Fall, when many among their audiences would lash out at the denunciation of their excesses. *While some masques have incorporated Ynnead into their dances, Cegorach's true intentions for Ynnead and the Ynnari are still a mystery. At least a few Masques, like the Masque of Frozen Stars, are actively hostile to them. *Rather than being one individual, "Sylandri Veilwalker" may be a pseudonym adopted by multiple Shadowseers of the Masque of the Veiled Path. *A persistent rumor suggests that Isha may be freed from her captivity should enough of the Eldar [[Derp|weep]] for the loss of the Maiden Worlds. *Following his resurrection, Vect is heavily indebted to the Masque of the Veiled Path. And with their reputation as being unpredictable and manipulative even when compared to the other Harlequins, there's no telling what they plan to do when they call it in. *[[Ephrael Stern]] and the Pariah establish contact with the Ynnari, managing to get their help in exchange for finding a Solitaire willing to ally with the Ynnari.
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