Editing
Warhammer Army Project/Orcs & Goblins
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Rare Units=== <tabs> <tab name="Goblin"> *'''[[Mangler Squig]]s:''' (Night Goblin) 100pts. Good. Gork. It's essentially massive squigs that night goblins have prodded until they are insane with RAGE. Manglers behave like enormous fanatics. Point them in the direction you want them to go, pray to Mork they get there (they have no armor, so be careful), and watch as they fling out a positively retarded number of high-strength hits. All in all, a very fun (if unreliable) choice for flattening units and wreaking havoc. If you can get off the "Hand of Gork" spell, you have a killer combo at your disposition; you can literally win the game in one turn if you can teleport your mangler squig across the map and make it go sideway through the enemy line. Get your tear cup ready. *'''[[Night Goblin Squig Gobba]]:''' (night Goblin) 100pts. You have what is effectively a squig for a war machine. Each turn, you need to use the minders to feed it squigs, and, depending on the result, some random goings-on will occur. Most of the results will hurt the squig itself and/or the minders, but if you hit the golden zone, you'll automatically have the means to hit a unit without any scatter. *'''[[Colossal Squig]]:''' (Night Goblin) 175pts. A Huge fucking squig with 4d6" movement. Be wary of this movement when pivoting, as it will charge absolutely anything in the way and eat them. It's a massive time bomb, and when it dies, you can laugh at anyone near it eating an S3 hit. All this creates a missile-type monster, Moving quickly into a target to unleash its 6 S7 + stomp. Colossal's do fall on the glass cannon side of monsters and are the most likely in the rost to flee when they lose combat and not within an inspiring presence. *'''[[Dankhold Troll]]:''' (Night Goblin) 215pts. A fusion of Giant and Troll for 15 more points. Though more predictable in melee, they still suffer from stupidity and bad leadership. Have a solid defense with T6 W6 Regn(4+) MR(3). In addition to stomps, he has 6 S7 attacks or makes D6 S6 Troll vomits if you don't trust your Weapon skill of 3 or the enemy has 2+ armour. The Dankhold Troll's best role is as a weapon to deploy against heavily armored foes, Using its monstrous toughness and high regent to wait out until its turn to swing and then paste most monsters and elite knights with their great strength. Their big weakness is needed to be babysat by a general. Its low Ld of 6 makes it susceptible to failing stupidity and very likely to flee from combat since successful Regeneration saves still count towards combat scores. *'''[[Arachnarok Spider]]:''' (Forest Goblin) 260/290pts. Giant fucking scary spider. They are Extra effective at tearing up infantry and monstrous creatures gave its decent WS4 S5, and '''8 poison attacks''' + stomp, your going to be rolling fairly reliably killing a majority of things that don't have outstanding armor or ward saves, being able to designate one attack to deal Multiple Wounds (D6) against a monstrous model is just Icing. Despite having a respectable T6, W8, and Natural Armour (4+), Only pick if you're certain you won't face warmachines. Otherwise, the thing is likely to die from focused spells or Warmachine fire before doing anything cool. On the other hand, the Arachnarok Spider is FAST with M7 and gets to ignore terrain, so at least there's that. Remember that the goblin crew is equipped with spears and therefore adds eight bows and eight extra S4 attacks on the charge. You can give the spider a Flinger, and the feeling of not being nominated to the "Slowest army of the Game" award is a good one, even though it barely scratches Snotling. </tab> <tab name="Ork"> *'''Ork [[Gore-Grunta]]s:''' (Orc) yow Demigriph and Chaos knights have a green rival. Comparing them to better-armored Ogre Mournfangs is a decent benchmark. These are bigger and meaner Boar Boyz, With Brutes riding Barded Big 'Uns Pigs and has Duff Up da Big Thing, rerolling hits against the monstrous. Hit like trucks, 18 S6 attacks for a 178-point MSU with spears. Demigriphs bullies infantry, Gore-Gruntas bullies Demigriphs and infantry. Their main weakness is their movement and reaction speed, which can be fixed by applying the right banners and shaman juju. </tab> <tab name="other"> *'''Goblin [[Doom Diver]]:''' (Goblin & Orc) 75pts. It acts like a cross of a Stonethower and a Bouncing cannonball dealing d6 S5 damage to all units it crosses. No longer ignore armour saves. No more panicking a unit of Dragon Princes from one turn of shooting. 10pts cheaper than the Catapult, but really neutered, so take a Catapult. *'''[[Snotling Pump Wagon]]:''' (Snotling) 45pts. Pump wagons are hilarious, unreliable, and dreadfully scary for your opponent. They have random movement and the potential to veer out of control at any given time, but having 2D6 impact hits is nothing to scoff at. Remember that random movements have advantages: you can charge enemy units during the compulsory movement phase without giving them a chance to perform a charge reaction. This is gold when facing a fast cavalry avoidance list that suddenly finds itself not allowed to perform its standard feigned flight tactic. Regarding upgrades for the Pump Wagon, Outriggers and Spiky Rollas are pretty much mandatory, with Giant Explodin' Spores being the single most awesome thing you could buy if you face heavily armored cavalry. Also, Flappas are very useful since chariots do very badly with dangerous terrain. Your opponent might think his units save from your attack if there is a river, marsh, or obstacle between you. Remember that as a suicide unit, the enemy will want to shoot your Pump Wagons at all costs. If you bring Pump Wagons, consider bringing Mangler Squigs so that the enemy cannot shoot them all. Mangler Squigs and Pump Wagons serve relatively similar purposes, after all. *'''[[Rogue Idol of Gork]]:''' 230pts. a Giant stone Golem powered by the waaagh. Tougher and Stronger than a Giant but has the worst Frenzy, where it also has a chance to charge your own units if nothing is in range. Best let it run in front of the rest of your army. It has a similar role as a Dankhold Troll but focuses on staying power and then consistent offense. Having impressive T7 and 10 wounds but Unstable in 9th can be far worst than having low ld, as losing combat by a good margin often results in the unit being slain. The main upsides are that it's an S7 monster that doesn't require Night Goblin in your least to take, and it will likely hold up an enemy for at least one turn. *'''[[Giant River Troll-hag]]:''' 235pts. A River Troll dabbles in Death magic and has Giant stats and special attack tables. Hags do have stupidity unless in terrain with water and will actively move towards it on failed rolls. Her Troll vomit is a Breath Weapon that additionally confers an -2 ld. Puts out a decent amount of damage in and out of melee while also being that assassination and hex spells are well associated with the lore of death. *'''[[Giant]]s:''' 175pts. The ever-venerable giant. The model looks pretty pimping hot, but its purpose is often limited to receiving multiple cannonballs to the face. If friends don't have cannons, the table is fun when they take out infantry blobs and pick out characters. If you have a Savage Orc Shaman in your army, you can give it a 6+ ward save but don't do much to keep it alive. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information