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====Hrothgorn's Mantrappers==== [[File:Hrogthgorn.jpg|right|250px|Hrothgorn]] A big and hungry ogor, but donβt let this fool you; it's actually a 5 man warband plus a trap. Hrothgorn is called Mollog 2.0 yet that is an incorrect statement. Mollog's Mob is a one member warband with a couple of liabilities standing back in your field, just waiting to die while Hrothgorn's Mantrappers is an actual 5 member warband in which everyone has a specific role to handle and they are all capable of actually achieving something before getting killed. Watch out for 3 and 4 player games. Hrothgorn has a tendency to be seen as a mighty threat and everyone tends to team up to kill him first giving you a hard time having a fun, balanced and friendly game with your buddies. In reality Hrothgorn is not a god. He's powerful on offensive, yet has no movement shenanigans forcing you to think before acting and giving you a hard time if the opponent decides to stay back. Don't get lured into the trap yourself! The good thing about Hrothgorn's threating presence on the battlefield is that when he's the target of attacks you can actually use your gnoblars much more freely than you would assume. You can setup traps and position them for when the real hunt begins. Bushwacka, Quiv, and Luggit & Thwak are Hrothgorn's friends. They all serve a specific mechanical purpose, and all synergize to make Hrothgorn as effective as possible. Meanwhile, Thrafnir the Frost Sabre is a strong fighter, but is mainly there to backup Hrothgorn's damage output. Hrothgorn has the Hunter keyword, and all enemy fighters have the Quarry keyword as long as he is alive. Use this to your advantage when you are building a deck, and keep an eye out for cards that promote upgrading Hunters and killing Quarry.
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