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===={{color|#cc9900|Other Units}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_ironskulls_boyz_eng.pdf Ironskull's Boyz]''': (80pts, unique) The quartet of Ardboys from Shadespire. Slightly undermanned but a better unit of Ardboyz because now they are trully Boyz from a better past and by that i mean from a previous second edition with -1 rend and 3+ to hit on most of their weapons! **Since previous edition these guys lost 1 bravery, no longer hit on 2+ with choppas. Boss lost his headbutt ability but gained 2 more attacks instead! (they never had any musician and standart bearer and they don't have 4+ rally) **These guys have their weapon profiles changed: three of them have range 1' 3+ 3+ -1 1 weapons. Boss have 5 (five!) attacks and other two guys have 3 each. The last guy has a big choppa 2' 2a 4+ 3+ -1 2. **All of them have 6+ ward (5+ for the boss Ironskull). **These guys are slightly tougher and more killy unit of hardboys for 5 points cheaper. With Violent Fury on a Waaagh turn they can deliver 11 (3+ 3+ -2 2) and 2 (4+ 3+ -2 3) attacks for 80 points, not bad. **These guyz look appealing as an objective holding unit. **They do have Ironsunz keyword interestingly, which means you can't mass buff them with Da Choppas Warchanter because they can't recieve Da Choppas keyword. (but you can buff them as a single unit). *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos_morgoks_krushas_en.pdf Morgok's Krushas]''': (90 pts, unique). Ironjawz warband from Warhammer Underworlds changed a bit in a new edition Morgok got himself a better weapon with additional damage (usual boss choppa) but no longer has additional attack rule. His brute bro lost rend on his Krushas and got an addition attack.(meh) ,Gore Basha brute still has the same neutured specialist weapon with -1 rend. These guys are brutes without denying objectives rule but with their own special rule. While regular Brutes are 32 PPM, those are at 30 PPM. **The special knack of this unit is that once they finish a monster for the first time in a battle, they get +1 to wound permanently(thus wounding on 2+) which seriously boosts up they attack power, and these guys have 11 attacks! **To help them in this endeavour, they still get the Brutes' bonus of +1 to hit against models with 4 wounds or more, meaning they can be efficient minor heroes hunter too, and by that I mean if they can make contact with any ~100 pts hero they will turn him/her into a bloody pulp. **They are good monsters FINISHERS, as they lack the number to take them down by their own. **They have 9HP with a 4+ save, which makes them reasonnably tanky for a unit this size, at A LOT more survivable than a lot of other overpriced specialist units with 1W per model. **These guys are also Ironsunz
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