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===Tactical Squad - 96pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"By this oath of Conviction, I give my life to the God Emperor! May I stand firm in the lines of battle. By this Oath, my Soul is Steel, my Mind is a Fortress, and my Armor is Indestructible!"'' <div class="mw-collapsible-content"> Like most Space Marine Chapters, tactical squads within the Knights Inductor are the backbone of any battleforce the Knights Inductor send out. By this point a tactical Knight will have been thoroughly trained in covert warfare and suppressive actions in less than lethal situations, and highly adaptable to both. They most critically enjoy access to standard squad issue wargear that can be requested on a per-mission basis, provided they get approval from the armory through their commanding officers, or by proving the need for the specific equipment themselves by simple explanation. Thus tactical squads can take more specialized roles as either active fire support with mark-sense and flash bolts, or night-time action teams equipped with night-vision equipment, camo cloaks and suppressed equipment. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 4 || 1 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Knights Inductor, 1 Inductor Sergeant<br> :'''Unit Type''': Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Power Armour, Bolt pistols, Boltguns, Blind & Krak Grenades :'''Special Rules''': Fire Teams, Suppression Tactics, Indomitable Spirit :'''Options''': *May include up to 6 additional Knights for: 16pts per model **If the unit numbers 12 models, you may upgrade a Knight to a Sergeant for: free *The entire unit may take items from the '''Squad Issue Wargear''' list *For every 6 models, one model may take an item from the '''Special Weapons''' and another item from the '''Heavy Weapons''' lists. *The Knight Inductor Sergeant may replace his boltgun and/or bolt pistol with: :-a chainsword: Free *The Knight Inductor Sergeant may take items from the '''Melee Weapons''','''Ranged Weapons''' and/or '''Special Issue Wargear''' lists *The unit may select a Inductor pattern Rhino, Razorback, or Aprior pattern Drop pod as a Dedicated Transport
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