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==Clanless Refugees== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We are the lost, and your doors are closed to us"'' <div class="mw-collapsible-content"> Every Squat belongs to a League. Those who belong to one gain the appropriate rights as a citizen of a Hold that is part of a specific League. However, sometimes it is not like that. Leagues are like tight-knit and very closed clans, and this is even more so between Holds of the same League on a certain level. You are either born into one or not. This sadly is something that Clanless Refugees have problems with. There are reasons for which a Squat can become clanless. Most of the time is when through some twisted turn of events, a Squat loses his home Hold either through the machinations of one of their kind's enemies or through a cataclysmic event (or through some more personal reasons). A Squat that becomes clanless is essentially seen as a outsider at best, a pariah at worst since the lords of a Hold never know why he became one or what were the circumstances that made him so (nor if he is indeed telling the truth about why he became like this). When a League actually does take in such refugees under its wing, then only to be used for menial tasks or work that is considered dangerous in the extreme. Most refugees will spent their whole lives in a Hold with little or no rights compared to one that actually is part of a League. For the clanless Squats themselves, at least having a roof and means to live is more than enough, as is when a League actually takes them in (though what those refugees that join the League Emberg think is something that leaves others wonder if it is to pursuit the dark call of Hashut and the powers he grants, or out of sheer desperation). Sometimes however, there are moments when through some great achievement, or sheer stubbornness against all odds, a Clanless Refugee is given status as a full-blown member of a League, yet even after this he's still mistrusted to some point. Even on the battlefield, the life of a Clanless Refugee is filled with nothing but hardship. Particularly nasty Warlords will send these unlucky individuals without even personal protection into a fight while promising them that some of them might get a chance of becoming part of a League if they prove themselves. Sometimes Clan Refugees are sent as cheap reconnaissance soldiers, but most of the time they are used as close-combat meatshields. </div> </div> '''Points Cost''' - 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Clanless | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | - | Infantry | 5 Clanless |- | Refugee Leader | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 10 | - | Infantry | |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *Fearless *Feel No Pain (5+) '''Wargear:''' Two CCWs <br>'''Options:''' *You can add up to 15 Clanless to the squad (7pts each) *The entire squad may be equipped with Chameleon Cloaks for (2pts each) *One Clanless may be upgraded to a Refugee Leader (10pts) *A Refugee Leader may take items from the Ranged Weapons and Melee Weapons lists. *A Refugee Leader may take Melta Bombs (5pts) *Any model in the unit may replace his two CCWs for a Forge Weapon (5pts each) *Any model in the unit may replace one CCW with a Chainaxe (3pts each) *Any model in the unit may replace one CCW with a Shot Pistol (2pts each)
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