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====Special==== * '''Onna-Bushi''' Equipped with Medium Armor, Samurai Trait, armed with Naginata. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 1 || 4 || 4 || 5 || 29 |} </center> ** Warrior Women: All friendly Units within 20 centimeters have +1 Honor. ** Cherry Tree Flowers: Combat Ability. Every slain Onna-Bushi causes a Damage roll against the Armor of the enemy Unit that killed her. Onna-Bushi are a five-star Unit that will chip away at enemy Defense, deal a fair amount of Wounds, and even dying can make themselves useful. Their passive ability will make it much less risky to invest yourself in Heinin. Compared to Katana Samurai, you're paying five more points for a two point increase in Initiative, the ability to debuff enemies you attack, improving morale in a bubble, and having a last chance to strike an enemy as you die. The only thing you lose is the Katana ability to disregard debuffs while attacking. Most Kuge lists will want at least a 10-15 strong Unit of Onna-Bushi as a result. * '''Teppotai (Teppo Ashigaru)''' Projectile Heinin, armed with a Teppo and a Wakizashi plus Light Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 7 || 3 || 1 || 4 || 3 || 2 || 23 |} </center> ** Wall of Stakes: Action Ability costing 1 Action Point, Teppotai put up a terrain fence of sharpened stakes in front of them. It provides Light Cover against other ranged attacks, Heavy Cover in melee, and entirely prevents Cavalry from attacking them head-on. ** Alternated Shot: Action Ability that costs 1 Action Point (you still have to spend Action Points on shooting and reloading as well however), gain an additional two Attack Dice for the Unit. Teppotai are very powerful, but are more inclined towards defensive play where they can be stationary. They do well in multiple Units of 5 or 10. Remember that they are still Heinin, and need protection for morale. They are invaluable at eliminating super durable models and delaying Cavalry. * '''Kuge Great Guard''' Heavy Armor, Samurai Trait, and equipped with Omi Yari which give +1 Initiative. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 1 || 4 || 4 || 4 || 39 |} </center> ** Terrific Appearance: Causes -1 Honor to Units trying to attack the Kuge Great Guard, which is factored into Combat Resolution as well. ** Knocking Down Enemies: Combat Ability, causes -1 Defense to enemies Kuge Great Guard is engaged with. The Great Guard are amazing examples of Samurai, and turn the Kuge weaknesses (reliance on squishy Heinin) against the foe by being better armored and diminishing their enemy's staying power. * '''Onna Kiba Musha''' A 3-10 Unit size Cavalry with Medium Armor, the Samurai Trait, and Naginata. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 2 || 4 || 4 || 5 || 37 |} </center> ** Warrior Women: All friendly Units within 20 centimeters have +1 Honor. ** Cherry Tree Flowers: Combat Ability. Every slain Onna Kiba Musha causes a Damage roll against the Armor of the enemy Unit that killed her. As you would expect, mounted Onna-Bushi. Compared to Kiba Musha, Onna Kiba Musha cost 4 more Koku, have one point better Attack, one point worse Honor, one point higher Initiative, lose the dubuff-proof Katana but gain an enemy-debuffing Naginata, inspire morale on your forces and get to make a last attempt at damage on death. Not as superior as Onna-Bushi are to Katana Samurai, but still worth considering. Your Cavalry is less likely to be near the Heinin so the morale boost is reduced in importance too, unless trying to use Yari Ashigaru as an Anvil so your Onna Kiba Musha can circle around and destroy the enemy Unit from behind.
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