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====Outlaws of Stirwood Forest==== Heroes: * Bandit Leader (60 gc, WS/BS/I 4) * Champion (0-2, 35 gc, BS 4) * Petty Thieves (0-2, 20 gc) * Cleric (0-1 replaces one champion or one petty thief, 35 gc, can do prayers of Sigmar lets goooo!) Henchmen: * Marksmen (0-7, 25 gc, BS 4) * Outlaws (Limitless recruitment, 25 gc) So, suddenly there are these guys we’ve never heard of. Robin Hoods, but some of them are actual thieves. They have a very specific rule towards ranged weapons. “All warriors in an Outlaws warband may be equipped with only one missile weapon at any time. All warriors must carry a type of bow, but not crossbows, as part of their equipment. So, even if an Outlaw acquires skills that allow him to use additional ballistic weaponry, he cannot do so. The only exception to this is the Cleric who may choose to carry a bow, but is not compelled to do so.”. I don’t understand this quite well and I hope future editors do. But moving on, they have an interesting hero choice, which allows them to have a priest and champions (which are quite decent) at the same time. The petty thieves aren’t that good, so I would exchange them for the cleric and more gold for the warband. Both henchmen options are nice and cheap. But wait, enthusiastic hooded youngling! They have exclusive common equipment: Hunting Arrows (30 gc): These are available to Heroes at the time of their initial recruitment without having to roll for Rarity. If you wish to subsequently purchase this item during the Trading and Exploration stages of the game, then you would have to roll for Rarity as normal. Forest Cloak (50 gc): So long as the wearer is beside a tree, bush or hedge, any enemy using any kind of missile weapon at a warrior wearing a Forest Cloak is at an additional –1BS to hit (in addition to all other modifiers). Similarly, if any spellcaster wishes to target a magical attack against an Outlaw camouflaged in this way, he can only do so by successfully rolling a 4+ on a D6. The only exception to this is if the shooting warrior or the spellcaster is already within their Initiative range in inches. Forest Cloaks are available to Heroes at the time of their initial recruitment without having to roll for Rarity. If you wish to subsequently purchase this item during the Trading and Exploration stages of the game, then you would have to roll for Rarity as normal. Availability: 50gc, Rare 10, Outlaw Heroes only Hunting arrows at the start of the campaign can be quite useful in combination with a longbow (which is also hero exclusive). Not to mention the hunting arrows are already useful for taking down important targets. The forest cloak is really useful!... unless you’re playing a campaign based on Araby, Khemri or any other forestless battlefields. Sample Warband: * Bandit Leader (65 gc) with longbow (15 gc), hunting arrows (30 gc) and a sword (10 gc) * Champion (35 gc) with two hammers (6 gc) * Cleric (35 gc) with bow (10 gc) and axe (15 gc) All that reduces our gc to 279 * 3 Outlaws (75 gc for all) each one with shields (15 gc for all) and hammers (9 gc for all) * 3 Marksmen (75 gc for all) each one with bows (30 gc for all) and axes (15 gc for all) The final reserve is 60 gc. We got our sniper bandit (we didn’t pick the cloak because this list is for all campaigns with or without trees) A champion in charge of stunning whatever is in its path and the cleric balanced between ranged and melee. Our henchmen are also in charge of stunning everything and the marksmen have what they need to do their thing.
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