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====Consumables==== Consumables are available to all models which can purchase magic items. Consumables are 0-3. Scrolls can be read as many at a time as available at times where a model is casting spells with both hands. Scrolls autocast the spell written on them. Potions may be drunk once per player turn at the start of the turn. Scrolls: Scrolls are available for all spells in the army spell list Scroll of Cast on 4+ or Lower Spell: +5 pts Scroll of Cast on 5-8+ spell: +10 pts Scroll of Cast on 9-12+ spell: +20 pts Scroll of Cast on 13-19+ spell: +30 pts Scroll of Cast on 20-25+ spell: +45 pts Scroll of Cast on 26+ or Higher spell: +60 pts Potions: The following potions are available to this army: Potion of the Waves: Drinker treats water features as Open Terrain and gains a 6+ cover save from being in them this turn. +2 pts Potion of Dispel: Remove all ongoing magical effects from drinker's unit. +10 pts Potion of Resist Element: Choose Flame/Frost/Shock when purchasing this for your army list. Grants Feel No Pain to drinker against that element this turn. +4 pts Potion of Resist Poison: Grants Feel No Pain against Poisoned attacks to drinker this player turn. +4 pts Potion of Element Shield: Choose Flame/Frost/Shock when purchasing this for your army list. Until end of turn, drinker gets a 6+ armor save if he does not already have an armor save, and a 4+ Ward Save against chosen element. +4 pts Potion of Strength: Drinker gets +1 S this turn. +4 pts Potion of Agility: Drinker gets +1 I this turn. +4 pts Potion of Wisdom: Drinker counts as having +1 Mg at the beginning of your next turn. +4 pts Potion of Endurance: Drinker gets +1 T this turn. +5 pts Potion of Skill: Drinker gets +1 WS this turn. +3 pts Potion of Marksmanship: Drinker gets +1 BS this turn. +4 pts Corprus Weepings: Corprus weepings are hardened secretions that fall from the fleshy sores of corprus victims. Heals eater on a d6 5+ on consumption. +5 pts Ash Salt Brine: Ash salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Drinker gets a 6+ Ward save (or +1 to his ward save) against magic for the duration of this turn. + 5 pts Sacrament of Flesh: Heals eater on a d6 2+ on consumption. +25 pts Sacrament of Blood: Replenishes Power Dice up to drinker's Mg on consumption. May be consumed at any time. +15 pts. Ancient Dagoth Brandy: A well matured spirit produced by House Dagoth sometime before the War of the First Council. It is a rare nectar beyond compare, distilled ages before your ancestor's ancestors. Drinker gains +1S and +1T this turn. +10 pts
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