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=====Master-At-Arms===== The archtypical military general, the master-at-arms neither fights for gold like a petty bounty hunter nor glory like a common warrior. A master-at-arms fights for a cause or purpose, be it for a kingdom, a person, or an ideal. The master-at-arms is essentially an improved version of the warrior class, giving the character an extremely versatile feat selection as they become stronger. :'''Hit Die''': d12 :'''Requirements''': To become a master-at-arms, a character must meet the following criteria. ::'''Base Attack Bonus''': +8 ::'''Feats''': Armor Proficiency (Light, Medium), Martial Weapon Proficiency (any), Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization :'''Class Skills''': Climb(STR), Concentration(CON), Craft(INT), Handle Animal(CHA), Intimidate(CHA), Jump(STR), Listen(WIS), Profession(WIS), Reputation(CHA), Ride(DEX), Spot(WIS), Swim(STR), Taunt(CHA), Use Rope(DEX) :'''Skill Points at Each Level''': 4+INT modifier :'''Class Features''': Masters-at-arms gain proficiency with all simple and martial weapons, all armor types, and shields (including tower shields) ::'''Armor Compatibility''': Masters-at-arms retain half their defense bonus (rounded down) even while wearing armor ::'''Bonus Feat''': At every 2nd level, masters-at-arms gain one of the following bonus feats that they meet the prerequisites for: Cleave (Great Cleave), Improved Bull Rush, Improved Critical, Improved Overrun, Improved Shield Bash, Improved Sunder, Mounted Combat (Ride-By Attack, Spirited Charge, Trample), Toughness, Weapon Focus (Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization). ::'''Style''': This is exactly like the warrior version, only it can only be applied to two-handed weapon or weapon-and-shield styles. ::'''Judge Opponent''': This is exactly like the warrior version. If the master-at-arms already has Judge Opponent, they gain a +2 competence bonus on Judge Opponent use. ::'''Improved Armor Compatibility''': At 9th level, masters-at-arms retain their full class-based defense bonus even while wearing armor.
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