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Warhammer 40,000/6th Edition Tactics/Chaos Space Marines
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====Relics of the Crimson Slaughter==== *'''Crozius of the Dark Covenant''': A power maul. All friendly Crimson Slaughter units within 6" of the bearer get the Zealot rule. *'''Blade of the Relentless''': Basically a power sword that makes its bearer stronger as he kills shit. 1 kill grants +1 Str, 3 kills grants AP2, 5 kills grants another +1 Str, and 10 kills grants Instant Death. Not that great, considering it's 30 points. Have a Sargent take the challengefor at turn so you can kill off some grunts then take over when he dies or 'glorious intervention' into his place with a AP2 +1 strength sword. *'''The Slaughterer's Horns''': Furious Charge, Rage and Hammer of Wrath for 15 points. Cool. *'''The Balestar of Mannon''': Sorcerers only. Grants the bearer DIVINATION and re-rolls on failed Psych tests. However, he doesn't get any modifiers to Deny the Witch rolls for being a Psyker. Still, Divination is pretty fucking sweet. *'''Daemonheart''': 2+ Armor Save and It Will Not Die. Can't be taken by a Daemon Prince, which limits its usefulness somewhat. *'''Prophet of the Voices''': Makes your IC a Possessed, basically. He gets Daemon, Fearless and Fleet, plus rolls on the new mutations table mentioned previously. Can only join units of Possessed. Allows for some really rapetastic combos, especially if you roll lucky on the Warlord Traits and Mutations tables, though the choice between going solo and having a posse of Possessed is pretty limiting.
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