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==Formations== *'''Retribution Phalanx (Start Collecting Necrons pack):''' An overlord takes a Stalker, some warriors, and some scarabs. The warriors and scarabs become effectively immortal, as they always redeploy next to the overlord any time they get wiped out. Which is a total pain in the ass. **'''Alternative Opinion:''' Unfortunately, its ultimately useless if you don't use them as suicide squads. Cronz never die to begin with, and good luck losing an entire squad before turn 5. What ends up happening is you get whittled down to 2 or 3 models and then ignored for bigger, juicer targets where the enemy's shots aren't wasted. *'''Resurgence Decurion (White Dwarf 47):''' 1 Monolith, 2 units of warriors and 2 units of immortals. Each turn the monolith can resurrect D6 warriors or D3 immortals from one of the squads within 6" of it, much like the ghost arks. Take the ghost arks with the 20 man blobs of warriors for added fun! *'''Acquisition Phalanx:''' Why would you have this many Lychguard? It’s cool that they and Trazyn could generate more VP’s, but these guys are pricy as all get out! the fact that if you have at least 20 lychguard with shields the ENTIRE FORMATION has the dispersion shield for a 3+ invul WITH REFLECT makes getting anywhere near them a much more frightening prospect. *'''Infinite Phalanx (Apoc):''' If you have 100 warriors lying around with no idea what to do with them, call them one group! They get a 4+ reanimation (3+ if you bring over 150), Relentless, Fearless (and Fear if you go over 100), and just won’t die! You can also really fuck with people by adding a Res-lord, and a solar staffed chrono-tek to survive your opponents first two turns of shooting almost completely unscathed. Use this unit to hold the line while everything else sits in reserve (living tomb(s) and scythe spam, anyone?) to force them to waste their shots. Then kill a superheavy a turn with massed guass fire. Obviously support this unit with ghostarks. ** Troll your friends and stick Obyron in the unit to no-scatter teleport 200 fucking warriors around Zahndrekh *'''Baleful Necropolis (Apoc):''' 1 Vault, 8 Monoliths. Your standard floating doom city. This thing is expensive! Who has that much money and monoliths lying around? Field it if you have it, I suppose. *'''The Royal War Council of Mandragora:''' Expensive as all hell to get out for the individual models (You need Imotekh, Orikan, Zandrekh and Obyron, an Immortal squad and a full Court). Combine with two or three Gauss Pylons and you can auto-win about any game. All those cool gimmicks? You can use them all at once! 1 free asset for being a high command during the break, plus one more for each of the three conditions won in the game. Oh and d3 victory points for satisfying all 3 conditions. ** The conditions are rolled for in the beginning of the game. You must either kill a whole formation, kill an IC, pen their superheavy vehicle, make an enemy fail morale once, kill 3+ vehicles in a single turn, or keep the council whole for one turn without losses. ===Warzone: Damnos Formations=== *'''Translocator Flight:''' Drop in 3-5 Night Scythes. Brought to you by Damnos: The Grave-Maker! On the off-chance you have units that can’t deep strike for whatever reason, use this. The minimum 3 Night Scythes lets you use the 15” pie plate to take d3+1 units across the table. So, for 4 inches between each base, with 12 more for any of those units within a given Nightscythe +72” in base translocation could take you between 92” and 104”. Or an inconceivable 7 and 8.5 feet! Per turn! 300 pts never tasted so good. **Really, you could DS epic hordes of Warriors/Immortals, without scatter thanks to the right asset, right in front of enemy lines as long as a substantial portion of them are under the template. Even just 2 Night Scythes lets you use the 10” plate. This will wreck games and make folks flip tables. *'''Doom Scythe Deathbringer Flight:''' 3-5 Doom Scythes to be fired. *Perfect for wrecking vehicles or hordes of units for +1/2 against their number in S10 AP2 hits. *'''Canoptek Swarm:''' Join 1-3 Spyders with 3-6 Scarabs, with one of the Spyders to be leader. **Play this on the first turn. See Damnos book. Buy some instant mold and some sculpt dough, then save the cash to buy the Canoptek spyders and bases if you can’t mold things. Perfect formation for trashing enemy fortifications. 2-3 of those, with 40-60 scarabs total, should provide enough chances to destroy nearly all enemy cover/buildings. Expect to see more of mountains and forests for future boards as a result of this formation. As an extra bonus, when they DS, they get Shrouded. *'''Lawbringer Phalanx:''' A Stalker joins 2+ Units of Praetorians. **I suppose if you have the models...in any case, for the white dwarf version over the Warzone: Damnos book. Use the white dwarf version, if at all. The stalker could get void shields, extra AV and help the stupid praetorians not die. *'''Ghost Strider Phalanx:''' 1-3 Ghost Arks, 1-3 Warriors, 1-3 Tomb Blades. **As above, except the damnos one is ok. White Dwarf is still better. Can deep strike as a group once per game. Pair up with the Precise Coordinates strategic asset and you can potentially wreck a Titan. Use the white dwarf version instead. Quantum Shielding allows arks to have AV 15, but you need to roll 2+ to pass hits of any kind [even destroyer hits] onto the Tomb Blades. *'''High Court of Damnos:''' The Court has unique characters: An Overlord with Warscythe and Phase Shifter, an Overlord with the Staff and Tachyon Arrow, an Overlord with the Staff and a Rez Orb, and a Harbinger of Transmogrification with a tremorstave and harp of Discord. **The Shifter lord gets +2 on his Ever-Living rolls and gives all Warriors and Immortals within 24" Fearless. He's meant to get in the thick of it and ensure that those goons do too. **The Arrow Lord must roll a d6 for every enemy within 18" of him. On a 6, the enemy takes d3 random S8 AP5 hits (Which hit on the side armor) **The Rez Lord gives everyone within 24" Stealth. Kinda...meh compared to the others, but it gets the job done. **The Cryptek gives everyone rerolls on failed saves while he's alive. *'''Court of the Flayer King:''' An Overlord joins some Flayed Ones. WHY? Read on ahead! **Warzone Damnos gave us the impossible: A reason to play with Flayed Ones! One pack and an Overlord gets you a high command unit. Which means you could cheaply get a high command formation and free strategic asset with some spare ghost ark bodies and green stuff. ** With the new Flayed Ones, this formation is pretty nasty. You don't even need to have the Overlord join the Flayed Ones. Infiltrate them in and soak up all the fire from your 4+/3+ FnP. Next turn charge in with your 6 attacks EACH, re-rolling because of Hatred, then re-rolling wounds because of Shred. Obscene. *'''Host of the Red Harvest:''' A Destroyer Lord joins 3+ squads of 3+ Destroyers for mass destruction. **Something you do with an extra Destroyer Lord and too many destroyers. The normal ones get to fire all-together to make a flamer template and the heavies can fire together to make a STR: D weapon. Maybe not that great, but then again, since they count as one unit according to the book, they’re harder to route... *'''Warzone Damnos Pylon:''' A variant of the traditional/Forgeworld pylon. Use the Forgeworld book instead. ===Shield of Baal: Exterminatus=== *'''Conclave of the Burning One:''' Two Crypteks must join a Transcendent C'Tan. On the plus side, you get to use the shard's beefy T7 when rolling to-wound against this. The Shard also gets 5+ FNP, which gets dropped to 6+ FNP if a Cryptek dies and leaves altogether if the Shard is left alone. That said, stick the God Shackle on this and the whole unit gets T8! **This can be an absolutely amazing formation, for starters it's very minimal, if you were going to field a Transcendent C'Tan anywhere in your army you should consider saving the Heavy Support slot and taking this instead. **Veil of Darkness would allow you to teleport a C'Tan to where you need it most. *'''Zarathusa's Royal Decurion:''' Overlord, a unit of Immortals, 2 Warrior squads, A Ghost Ark, a Doom Scythe, Praetorians, a Stalker, a squad of Deathmarks, and 2 squads of Wraiths, all assembled in a mini-army. The Overlord gets to give the non-vehicle units Crusader, Counter-Attack, Fearless, or Monster Hunters for a turn. That said, if he leaves, the formation loses these rules too. *'''Anrakyr's Royal Decurion:''' Anrakyr joins a unit of Immortals (which you should upgrade), 2 Warrior squads, A Ghost Ark, a Doom Scythe, and Deathmarks. Sadly, all you get is a re-roll on Seize and a re-roll on Reserves while Anrakyr's still alive. *'''Guardians of Perditia:''' All formations slapped together. Everything's the same as it is, and the overlord of Zarathusa's formation also gets to give the special rules to any unit in this mob. ===Former[?] Apocalypse Formations=== RIP Previous Formations from books which have largely been superceded. Here’s how you can resurrect them for your gaming group. *'''Monolith Phalanx:''' one of the most HATED tactics in apocalypse, simply plonk 2-5 monoliths on the field and watch as all of your troops gain 5+ invulnerable saves which usually isn't much but consider that every, single freaking Necron will have it and gain bonuses to their RP rolls (revs on a 2+ lol) and you'll have an army that will simply refuse to die no matter what's thrown at it. Since Monoliths are absurdly durable and a large number of them is bound to ruin even a Titan's shit (especially if one or more of them is a doomsday monolith), you will win almost all the time even with 5th edition gauss weapon nerfs. If you convince your opponent to play with 3rd or 4th edition vehicle damage rules then you will be pretty much invincible. Keep a troll face on at all times while using this tactic and watch your opponents rage impotently. Monoliths are no longer as impervious as they once were, but have dropped in price significantly (35 points is significant?), so now you can compensate for your less durable Monoliths by fielding even MORE shit. Combine this with the Pylon formation to make your enemies cry. **No longer a formation, so unless your local group is very friendly and lets you not only count WBB as RP but also use things that don't really work and are outdated, you're SOL. Farewell Monolith Phalanx, the single best formation in Apocalypse. Dude, it’s totally valid. Just change the words “we’ll be back” to “Reanimation Protocols” because it’s the same thing! Still, ask your group. *'''Resurrection Warcell:''' Is fine. Just drop the Resurrection Scarabs as a strategic asset and it should run just fine. Found in Apoc. Reloaded. This all-immortal load out allows you to summon spyders and/or scarabs on every turn and deep-strike them in. /notbadface/ *'''Stormcaller Warcell:''' Found in Apoc. Reloaded, and great for counter-attacking other deepstriking units. A barrage template that’s STR 7 and rending? Yes please! Just change the Necron wraiths to Canoptek wraiths and then explicitly make the Necron lord a destroyer lord, because you would have had to buy the upgrade for this unit in the last edition anyway. **Not to mention how totally boss it is to have wraiths with 2++ saves, a 2-foot bubble of Deep-strike denial [50/50 chance of mishap], just strike the strike-force rule and slap the new ‘battle formation’ label on it. And have fun with it. *'''Undying Legion''': 40 warriors and a Pylon. Functions a lot better than the Endless Phalanx. Free Resurrection Orb upgrade for all of them. Give them ghost arks for support and enjoy the lolz. Or use that Translocator Flight as mentioned above. Found in the 2008 Imperial Armor Apocalypse book. *'''Gauss Pylon Network''': Wait, how is this out of date? Just put 3 of them together and you have monolith phalanx. With pylons. Imperial Armor Apocalypse book. Then tell your opponent to hide their kids, hide their wife and hide their husband, cuz you’re blastin’ errbody up there! Buy old world globes and Necron parts.
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