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Warhammer 40,000/7th Edition Tactics/Psychic 101
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====Traitor Chapter Disciplines==== :[[Slaanesh]], [[Nurgle]], and, of course, [[Tzeentch]] each offer a discipline of their own to the Chaos Space Marines, each of which typically requires the relevant Mark. These are ''distinct'' from the disciplines they offer Chaos Daemons. =====Tzeentch===== :;Overview ::A discipline that uses gimmicks to get greater effects than what most other disciplines would, with a moderate degree of success. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Tzeentch Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Tzeentch's Firestorm | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=1D6+1|ap=-|type=Assault|rof=1|rules=Blast}} For each model removed as a casualty, the unit takes 1D3 S3 AP- hits which do not generate more hits. | 1 |- ! 1 !! Boon of Mutation | Blessing || 2 || Model (Character) | Inflicts an S4 AP- hit. If the character survives, it rolls on Chaos Boon, re-rolling Dark Apotheosis. | 1 |- ! 2 !! Doombolt | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=8|ap=1|type=Assault|rof=1|rules=Beam}} Any vehicle hit by this power which Explodes! as a result rolls 2D6 to determine the explosion's range. | 1 |- ! 3 !! Siphon Magic | Blessing || data-sort-value=0 | Self || Unit | For the rest of the phase, each time a friendly model successfully manifests a psychic power within 18" of the psyker, place a die next to the psyker. Any dice accrued in this manner can be used by the Psyker as bonus Warp Charge points. | 1 |- ! 4 !! Breath of Chaos | Witchfire || Template || Unit | {{40k-Ranged-Weapon-Profile|range=Template|strength=1|ap=2|type=Assault|rof=1|rules=Poisoned (4+)}} Glances on a 4+ rather than rolling to penetrate, so between that and its poison, it's effectively a [[Warhammer_40,000/Tactics/Necrons(7E)#Gauss_Weapons|gauss]] flamer. | 2 |- ! 5 !! Baleful Devolution | Witchfire (Focused) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=6|ap=2|type=Assault|rof=1D6}} To-wounds of 6 gain Instant Death, and each slain model summons a Chaos Spawn "as close as possible" to ''any'' slain model, but more than an inch away from any enemy models. | 2 |- ! 6 !! Treason of Tzeentch | Malediction || 24 || Unit (Nonvehicle) | Cannot target models locked in combat. Immediately make a shooting attack with every model in the unit as if it were friendly. Resolve these as if the unit had not moved in the Movement phase, and after shooting, the unit must take a Pinning test. | 3 |- ! 7 !! Gaze of Magnus | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=D|ap=1|type=Assault|rof=1|rules=Beam, Soul Blaze}} [[Magnus the Red|Magnus]], and only Magnus, has this power. | 5 |} =====Slaanesh===== :;Overview ::'''''We are amplified!''''' A discipline with a focus on buffs and debuffs, even on the shooting attacks. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Slaanesh Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Sensory Overload | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=4|ap=4|type=Assault|rof=4|rules=Blind, Concussive, Pinning}} | 1 |- ! 1 !! Hysterical Frenzy | Blessing || 12 || Unit (Nonvehicle) | Roll on the following table to determine the effect. {| class="wikitable" ! 1D3 !! Effect |- ! 1 | +1I. |- ! 2 | +1S. |- ! 3 | +1A. |} | 1 |- ! 2 !! Delightful Agonies | Blessing || 12 || Unit | All models in the target gain FNP (4+). | 1 |- ! 3 !! Symphony of Pain | Malediction || 24 || Unit | Target suffers -1WS, -1BS, and attacks from ''sonic weaponry'' gain +1S against the target. Unlike most powers, Symphony of Pain will stack with itself on the same target. | 1 |- ! 4 !! Sonic Shockwave | Witchfire (Nova) || 9 || Unit | {{40k-Ranged-Weapon-Profile|range=9|strength=5|ap=4|type=Assault|rof=1D6|rules=Ignores Cover, Nova, Pinning}} Note that Symphony of Pain explicitly interacts with ''weaponry'', which this is not. | 1 |- ! 5 !! Aural Onslaught | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=8|ap=2|type=Assault|rof=1|rules=Beam}} After this attack hits but before it wounds, any unit hit must take an Ld test; if they fail, this power gains Shred against that unit. | 2 |- ! 6 !! Apoplectic Glee | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=-|ap=-|type=Assault|rof=1|rules=Ignores Cover}} This power does not affect vehicles (although they may be targeted). Every non-vehicle model in a unit hit by this power takes a hit at that model's unmodified Strength. | 2 |} =====Nurgle===== :;Overview ::A discipline focusing on buffs, debuffs, and poison nastiness. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Nurgle Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Nurgle's Rot | Witchfire (Nova) || 6 || Unit | {{40k-Ranged-Weapon-Profile|range=6|strength=2|ap=5|type=Assault|rof=1D6+1|rules=Nova, Poisoned(4+)}} Daemons of Nurgle and models with the Mark of Nurgle are not affected. | 1 |- ! 1 !! Weapon Virus | Malediction || 24 || Unit | All of the target's ranged weapons gain Gets Hot!. | 1 |- ! 2 !! Fleshy Abundance | Blessing || 14 || Model | Target immediately regains D3 wounds. | 1 |- ! 3 !! Blades of Putrefaction | Blessing || 14 || Unit | All of the target's ''melee weapons'' gain Poisoned (4+). Any ''model'' that already had Poisoned (Anything) on its melee weapons or attacks gets Poisoned (2+). Note the wording; the first sentence grants Poisoned (4+) to ''weapons'', while the second grants Poisoned (2+) to ''models'' who meet the specified criteria. This does not let your Plague Marines get Poisoned bolters - the Poisoned special rule on a model only applies to its melee attacks - but there are rare cases where having it on the model is better than having it on your weapons, such as when in melee with [[Jain Zar]]. | 1 |- ! 4 !! Gift of Contagion | Malediction || 48 || Unit | Roll on the following table to determine effect; unlike most powers, Gift of Contagion's effects always stack with itself. As none of entries on the table specify a minimum of 0, you can kill anything with a Toughness characteristic by spamming this power on them until you roll enough 3s that they reach T0 and die, provided you have enough Psykers (you will definitely be able to get them in range). {| class="wikitable" ! 1D3 !! Effect |- ! 1 | -1A and Shrouded. |- ! 2 | -1S and may not Run. |- ! 3 | -1S and -1T. |} | 1 |- ! 5 !! Plague Wind | Witchfire || 12 || Unit (Nonvehicle) | {{40k-Ranged-Weapon-Profile|range=12|strength=1|ap=2|type=Assault|rof=1|rules=Large Blast, Poisoned(4+)}} Note that the power of the same name in the [[Warhammer_40,000/Tactics/Psychic_101#Plague (Nurgle)|Plague]] discipline is identical except for only being WC1, so this is strictly worse. | 2 |- ! 6 !! Curse of the Leper | Blessing or Malediction || 21 || Unit | This can be cast as either a Blessing or a Malediction; when it is a Blessing, it adds +1S and +1T. When it is a Malediction, it inflicts -1S and -1T. | 2 |}
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