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===The Purge=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:ThePurge.jpg|100px|left|]] In the grim darkness of the far future, there will be nothing left. Thematically the Purge are Marines convinced that the only way to save the galaxy is to erase all life in it and start over. In other words, they're [[Oldhammer|neckbeards who liked it better before it went bad.]] Crunchwise, while a bit underwhelming in the choices offered by their trait, if you play them as the vicious and methodical exterminators they're portrayed as in the lore, you'll find them quite efficient at butchering your enemies one unit at a time. They're also one of the best choices for competitive/tourney lists alongside a Thousand Sons, Death Guard, and/or Daemons detachment. <div class="mw-collapsible-content"> *'''Renegade Trait: ''Bringers of Oblivion'':''' You can re-roll hit rolls for attacks that target a unit that has lost one or more wounds this turn. **All {{W40kKeyword|Purge}} units must be Nurgle marked if they are able to do so. **Applies in both the Shooting and Fight phases, so set the ball rolling with Psykers in the Psychic phase, and always remember to start your shooting with guns that automatically hit, such as baleflamers, or guys who already have the ability to re-roll to hit, as they wouldn't notice the buff anyway and are slightly more likely to activate it. *'''Warlord Trait: ''The Blessed Mission'':''' Your warlord can re-roll wound rolls of 1 and all damage rolls. Pairs well with high damage weapons that roll for damage, such as power fists and combi-meltas. Reminder that the Nurgle specific relics always wound on a 2. *'''Stratagem: ''All Life Is Worthless (1 CP)'':''' In the shooting phase, a {{W40kKeyword|Purge}} unit not within 1" of enemy models can shoot enemy units within 1" of friendly units for that phase, but hit rolls of 1 hit the friendly unit instead. Hilarious when anything with a flamer uses this, and extremely powerful on Havoc Squads (especially with a character nearby to give the re-roll). **Great to use with poxwalkers with the "dead walk again" stratagem, any losses will be recuperated with interest. **Note that this Stratagem only specifies that the Shooting unit has to be a {{W40kKeyword|Purge}} unit, not the engaged unit, nor is it locked to {{W40kKeyword|Infantry}} or {{W40kKeyword|Biker}} units, so your Tanks, Daemon Engines, and Flyers can be used to support Allied assault units like Knights, Daemons, or other specialized assault units. Quite convenient for wrinkling out Smash Captains and the like, or tar pits (but only if you absolutely have to). *'''Relic: Orb of Unlife:''' Once per battle, you can throw the Orb instead of shooting, so it's a grenade. Pick a point on the battlefield up to 8" away. Roll 1d6 for each enemy unit within d6" of the target, adding -2 if the target is a vehicle. On a 4+, the unit takes 1d3 mortal wounds. </div></div>
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