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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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====Meltas and Flamers==== *'''Thermal Cannon''': What melta guns dream of being when they grow up. This is your heavy armour hunter, and now doing D6 shots to all targets thanks to a change in the new AdMech codex it far excels the other weapons in a vehicle-hunting role. The number of shots is a good candidate for a CP re-roll. Also, the cheapest of the three big guns by almost 30 points. Surprisingly though, not your best choice against TEQ - it really needs to be targeting multi-wound models to make it count (Terminators have 2 wounds, so the Avenger Gatling Cannon wins out). **When you consider that Knights don't take movement penalties on heavy weapons (and can advance + shoot with no penalty if {{W40Kkeyword|House Raven}}) the range on a Thermal cannon goes from 36" to a pretty respectable 49" to 54" (ave of 51"). Also, while the RFB gets double the number of shots it's really outclassed by the Avenger Gatling Cannon, and the Thermal Cannon hits harder (+1S, +1AP, x2 damage) AND costs less. *'''Thermal Spear''': The Thermal Cannon's lesser cousin carried by the Armiger Warglaive. 30" Assault D3 S8 Ap-4 D6 damage. **Considering Armigers have a movement of 14", the range on these is more like 44", which makes them really good. *'''Conflagration Cannon''': The middle child between a Titan Inferno Gun and a Hellhound's Inferno Cannon. 18" Heavy 3d6 with S7 AP-2 2 D as well as the auto-hitting goodness of a flame weapon. At full movement this gives your Knight a surprisingly scary 28" threat range. **''Blessed by the Sacristans'' (Warlord Trait) vs ''Traitor's Pyre'' (Relic): Mathhammer shows that with ''Blessed by the Sacristans'' this weapon will chew GEQs, MEQs, and even TEQs with 3++. The ''Traitor's Pyre'', on the other hand, excels against {{W40Kkeyword|Vehicle}} and {{W40Kkeyword|Monster}} units.
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