Editing
Warhammer 40,000/Tactics/Kill Team(8E) Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===TS Psychic Powers=== *'''[Commanders] Gaze of Fate (Warp Charge 6):''' Gives you one free re-roll of any one roll until your next psychic phase. Better than the standard stratagem, without dipping into your CPs. *'''[Commanders] Treason of Tzeentch (Warp Charge 8):''' Beat an enemy model's Ld on a 2d6 and they become part of your kill team until the end of the fight phase. **with the overall lowered leadership in kill team and the ability to target normal mooks this becomes much better than its 40k counterpart. **Bonus points for killing 2 or more enemy models with overcharged plasma. *'''[Commanders] Bolt of Change (Warp Charge 9):''' The closest visible enemy model within 12" of the psyker takes d3 mortal wounds.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information