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===VDT Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Mythic Play:''' Revealed in the first turn. You gain 1 VP if your performance tally for the Saedath is at 4 points, and another at 6 points. *'''Hero's Path:''' Revealed when you kill an enemy. If the operative that opens this tac op kills more than anyone else in your team in the game, you score 1 VP. You score another if this operative ends the game at the enemy's DZ. *'''Grand Act:''' You gain a second tally for the first time you accomplish a goal for each Allegory (including ones you didn't select). You score 1 VP for scoring each goal once and another if you managed to pull it off before turn 4. </tab> <tab name="Spec Ops - Dance Along the Threads of Fate"> ''Note - This counts as any one existing Spec Op for terms of repeating'' #''Intricate Steps'': Finish five games where you scored VP from three different core Tac Ops that you randomly select. #''Prophecy Fulfilled'': Finish one last game where you score VP from one of two randomly picked Tac Ops that weren't picked from the last step. Completing this Spec Op scores 3 RP and you can re-roll all Casualty and Recovery checks. </tab> <tab name="Spec Ops - The Grandest of Tales"> #''Many Acts, Each But a Single Step'': Finish six games, each one where you have a different Allegory active and you completed the goals for it at least once. Completing this Spec Op scores 1 RP and 5 XP to spread amongst your operatives. You also get the option between either a piece of rare equipment or increasing your asset capacity by one. </tab> <tab name="Battle Honors"> #'''Whimsical:'''This operative can use the Capricious Role ploy each turn for free. Great for someone who's targeting particular enemies or a Death Jester who wants to stay away. #'''Well Versed:''' This Operative can use one tactical ploy each game without spending CPs. #'''Martial Artistry:''' Whenever this operative fights and scores more hits than the enemy, you can upgrade one of your hits into an automatic crit. #'''Dazzling Spectacle:''' In any time where this operative shoots after fighting (or fights after shooting), you can re-roll all dice with one particular result (so re-roll all 2s or all 1s). #'''Virtuoso:''' This operative can fight twice or shoot a shuriken pistol twice per turn. #'''Pre-eminent:''' Once per battle if this operative is the first to be activated, you can trigger this to give Lethal 5+ to all your weapons for this turn. #*This is not something you can use multiple times, even if you've got this battle honour on multiple models. </tab> <tab name="Requisition"> *'''Grand Role (1 RP):''' Limited to once per Spec Op. You can make one operative the Pivotal Role for your Saedath, letting you pick an additional accolade for this operative whenever you score your first accolade. *'''Role of the Fallen (1 RP):''' Once per Spec Op, whenever an operative passes a Casualty check, you can let them score 1XP for each game afterwards. *'''Emissaries of the Laughing God (1 RP):''' You can re-roll all Recovery checks for operatives that did not fight this game. </tab> <tab name="Assets"> *'''Webway Portal:''' One operative can hide in the webway for deep-striking instead of being on-field. You can then deploy it as normal later in the first turn, once you see how the board is set up. *'''Shrine of Meditation:''' You can re-roll to determine whether or not you're an attacker or defender. *'''Loretrove:''' You start the game with 1 point on your performance tally, speeding up your path to the Accolade. </tab> <tab name="Rare Equipment"> #'''Hidden Guise (1 EP):''' You can make the bearer the Pivotal Role for your Allegory once per game. #'''Crystal Shard (3 EP):''' Once per game when the bearer is shot, you can activate this to grant a 3+ Invuln save for the rest of the turn. #'''Shimmerclone (3 EP):''' Once per game you can negate any damage dealt to the bearer by one attack. #'''Falcon's Feather (3 EP):''' This operative can dash for free each turn after the first where they're not within LoS of the enemy. #'''Mocking Panoply (2 EP):''' Whenever the bearer moves within 2"/circle of an enemy, roll a d6; on a 5+, that victim suffers d3 mortal wounds, making it a natural fit with the Capricious Role ploy. #'''Raiment of Mirrors (2 EP):''' Whenever the bearer is attacked in melee or shot at by an enemy within 6"/pentagon, they cannot be hit on anything below a 4+. </tab> </tabs>
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