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====XCOM Chimera Squad==== '''Gangs/Terrorists''': Chimera Squad doesn't really bring in new aliens due to being an asset flip built on top of XCOM 2 code. Instead they introduce new subtypes (which should be covered in their sections instead) of all but the least humanoid aliens, even humans but not robots. In fact only one actual new unit is introduced in this game, Androids. Which only three factions including XCOM have. While yours need to be upgraded to be useful. However unless they get really bad roles or just have shitty luck in general. Players won't need them. Enemy Human npcs are mostly reskinned ADVENT Troopers. The enemies, missions and route depends on player choices along with some RNG. As each final mission, except for the two endgame levels after all other factions are defeated, have their own variants. This makes the "canon route" hard to figure out. [[GrimDark| Chimera Squad makes all those gross genetic and cybernetic enhancements the Ethereals did to the aliens canon as well.]] While also explaining why they look different in XCOM 2 from EU/EW. *'''Gray Phoenix''': Made up of mostly of the technically inclined Mutons(they were apparently [[Jokaero]] style reptile giant space dwarfs before the Elders got to them). Grey Phoenix is composed of aliens who want to find a new home. Even if it means that launching their hijacked vessels will damage City 31 itself. They're the only faction who deserves any sympathy at all. The only gang that deploys a Sectopod and multiple ones (one per turn) during their final raid if they're the last faction chosen. If not there is only one of them. *'''The Progeny''': Psionic human supremacists (what /pol/-tards wish they were) who abduct hybrids. Have the most annoying human npcs due to their abilities ignoring armor of the Player's agents. Their leader is a psychotic Karen who is the product of ADVENT experimentation. *'''Sacred Coil''': The remnants of ADVENT in City 31 who worship the Ethereal. As such they use most of the enemy NPCs from XCOM 2. Still not very bright though as their schemes get uncovered out by a Sectoid J. Jonah Jameson/Fox Mulder expy long before XCOM figures it out. The only the only faction to deploy Androids and MECS during missions(besides the last one). They also have the hardest boss in the game, a pissed off insane Gatekeeper whose has been stuck in ADVENT's portal network since the end of XCOM 2. *'''Shrike''': The main villains. Mercenaries who used to be the police of City 31 when ADVENT was in control now made up of former Resistance and XCOM soldiers. Their alien forces must be made up of former Skirmishers because they employ Hybrid, Sectoid, Viper and Muton variants (the sentient aliens who are closest to humans in shape if not size, requiring the least amount of work. Yeah, Firaxis's laziness almost rivals [[Games Workshop|a certain other company]]). Their agents appear infrequently in missions of every other gang as additional muscle. Their goal is to cause enough chaos in City 31 to force the main XCOM forces to step in. Despite the fact that they themselves would be utterly curbstomped due to being defeated by a division as poorly armed as Chimera Squad was. It's easy to see why they're former XCOM because their leader is a piss weak standard hitman (basic soldier with a pistol) who has some annoying upgrades. Some players think their backers are the newly risen EXALT. Which only makes sense if they either had [[Fallout]] style underground bunkers or defected to ADVENT before the events of XCOM 2. As despite being an alcoholic, Central isn't dumb enough to ally with or employ guys who will stab XCOM in the back as soon as the main bad guys are defeated. Nor would the Commander want to keep them around, maybe except as cannon fodder.
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