Editing
Age of Sigmar/Tactics/Chaos/Blades of Khorne
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===<span style="color:#8b0000;">Artillery</span>=== You can take up to four of these in a 2k list. There's nothing more to say about this section. Its got Skull Cannons. They got buffed in 2.0, so you may start seeing (or even using/summoning) them! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Skull_Cannons_EN.pdf Skull Cannon]:''' (Deamon, Min:1 Max:3 130pts) This is an interesting unit: it's a cannon that can do significant damage at the range but has a melee statline with special rules that make it look as though it's made for close combat. In truth, it's a hybrid unit made to do both. Starting off with the basics, the Skull Cannon is a 7 wound model that has a single shooting attack 30"/1/3+/3+/-2/D6; however, when shooting at units of +10 the Skull Cannon adds +1 to its hit rolls, making it hit on a +2. Moving on to its melee profile, it has the standard Hellblades with 2/+4/+3/-1/D1 with hit rolls of 6 or more causing a mortal wound. In addition, it has a single Gnashing Maw attack 1/+4/+3/-1/D3. Pretty mediocre, until you read its special rules: its melee rule Grind their Bones, Seize their Skulls allows the cannon to make an additional shot at the end of the combat phase if it killed any models with its close combat attacks. Furthermore, due to the strange rule set for AoS, you can still use ranged weapons in the shooting phase even if you are locked in combat. This essentially means that you can fire the cannon, charge, eat their skulls, and fire additional shots with your skull cannon while continuing to do so in subsequent turns. ** Hilariously, a nearby unit of Wrathmongers makes your Bloodletter crew shoot twice as fast, meaning that you can get up to 6 cannon shots per model per turn (4 in your Battle Round, 2 in your opponent's). **They stopped that nonsense with an FAQ (wrathmongers are for melee only).....despite the WRITER OF THE BOOK saying it was 100% intentional. It's almost like GW doesn't want people to spend money on 4 skullcannons!
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information