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Codex - Knights Inductor
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===Scout Squad - 78pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Check your aim, we'll only get one shot at this!"'' <div class="mw-collapsible-content"> ''"Squad Reimos! Run the course again! Your time is twenty two, point three eight terran seconds, short eight, point three seconds off the record." The 6th Company Captain's voice boomed out over the training course' vox-casters. At his beck and call, "STACK UP REIMOS, you won't get another attempt!", Sargent Reimos gestured his men to stack up at a plasticrete door frame. Bolter magazines were exchanged for fresh sets, and slides were racked in tune to the call.'' ''A servitor spoke out in it's grainy voice as machines slid into place in the many rooms beyond. "Live-targets released into the facility. All Ork specimens are accounted for." Reimos gritted his teeth behind a wide-visor. "Mark, sync-.." Calls followed as his five squadmates returned, "Mark!"'' ''Each one moved swiftly into the room, as shocks jolted through their legs to punish each and every noise made. The aspirants stormed through one living room of the mock hive, and gunned down an Ork Boy just as he raised a choppa to turn upon them. Reimos spent orders with dry clicks in his throat to give a Knee-down command, and each marine followed. More clicks followed as he unloaded the first-burst phosphorous rounds into an approaching Boy, and in tune the Silent Hands unleashed death upon the greenskins as they moved in. Each one felled with precise fire, but not quite precise enough.'' ''In the chaos of the firefight, one boy managed to stomp through the corpses of his fellows and brought a choppa down into Reimos' collar. It bit down hard into his armor, but the helmet only barely held off a killing blow. His fellow retaliated in turn by driving his combat knife through the greenskin's skull. With the room cleared, he looked up in time to see Xavion's dissaproval. "Squad Reimos, tutelage with my company is now terminated."'' ''The captain swept his hands out across the view from his mezzanine, "Report your failure back to the tenth captain, and hope he grants you mercy."'' The Knights Inductor are entirely unique in how they handle the induction of chapter Aspirants. After induction into the 10th company, new Aspirants will first get used to fireteam level warfare, usually working in only small groups of 6 aspirants for operations requiring stealth. After ten years of harsh learning in the 10th company, all assigned scout squads are forced to undergo an extremely harsh test by the 6th company. This test is meant to determine which aspirants show the greatest promise, and those who pass are fast-tracked straight into the 6th company in order to receive tactical training there. Only one out of every 100 squads that take the test ever pass it, for such is the strain that the 6th company captains put on those squads who make the attempt. Indeed, no two tests are ever identical, and are all explicitly designed for the prospective Sergeants to test them at their worst. Those who fail the test of the Silent Hand are inducted instead into the 9th company, where they are taught the use of power armor alongside heavier weapons. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Scout|| 4 || 4 || 4 || 4 || 1 || 4 || 1 || 7 || 4+ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Inductor Scouts, 1 Inductor Sergeant<br> :'''Unit Type''': Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Trooper Armor, Bolt pistols, Boltgun, Blind & Krak Grenades :'''Special Rules''': , Fire Teams, Scouts, Infiltrators, Suppression Tactics, Indomitable Spirit :'''Options''': *May include up to 6 additional Scouts: +13pts per model **If the unit numbers 12 models, you may upgrade a Scout to a Seregant: free *The entire unit may: :-take items from the '''Squad Issue Wargear''' list *Any model may replace their boltgun with: :-Sniper Rifles: +1pt :-Shock Batons: +2pts *For every 3 models in the unit, one model may replace their boltgun for an Astartes Anti-Material Rifle: +10pts *For every 6 models in the unit, one model may exchange his boltgun for one of the following: :-Heavy Bolter: +5pts :-Missile Launcher: +15pts ::-w/ Flakk rounds: +10pts *The Knight Inductor Sergeant may take items from the '''Melee Weapons''','''Ranged Weapons''' and/or '''Special Issue Wargear''' lists *One model may take: :-Seismic Charge: +10pts *The unit may select a Land Speeder Storm as a Dedicated Transport
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