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=Pathfinder= All OGL elementals are maintained from 3.5. The elemental type no longer exists, instead being a subtype of Outsider that carries most of the rules baggage of the original type. Mostly this just frees the writers from having to saying "outsiders and elementals" a bunch since most effects that worked on one worked on both. Pathfinder has since added further elemental types. Aether Elementals are beings made of translucent, multicolor threads that embody Aether, the "element" that contains [[Force Mage|magical force]] and telekinesis. They can be invisible whenever they want. Small ones make for some of the best familiars in the game since they're invisible and their telekinetic abilities scale based on their master's hit die. Paraelementals were eventually stolen from D&D, with new statistics since they weren't OGL. Since they weren't OGL they're also never actually referred to as "paraelemental" in published material, but no alternate name has been printed, so everyone outside of Paizo still calls them that. While Ice (Water+Air) and Magma (Earth+Fire) were natural enough combos to copy outright, Mud (earth+water) replaced ooze. Smoke elementals, oddly enough, don't exist even though an [[Elementalist]] Wizard sub-school for the combination does. Pathfinder also has the oddball of Lightning Elementals. Formed of giant thunderstorms on the elemental plane of air. Even more simple minded and aggressive than typical elementals. None of these are particularly exceptional as a familiar. <gallery> PF Water elemental.jpeg|Water PF Water elemental 2.jpeg Fire elemental B1.png|Fire PF Fire elemental 1.jpeg earth elemental B1.png|Earth PF Earth elemental 3.jpeg air elemental B1.png|Air PF Air elemental 1.jpeg PF Air elemental 2.jpeg PF Air elemental 3.jpeg Ice elemental B2 PF.png|Ice Lightning elemental B2 PF.png|Lightning Magma elemetal B2 PF.png|Magma PF Mud elemental.jpeg|Mud Mud elemental B2 PF.png PF Living Sandstorm.jpeg|Sandstorm </gallery>
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