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===Special Conditions=== *Dazed **A Dazed creature has been temporarily befuddled and disoriented by a powerful shock, taxing action, or for some other reason. It can take no actions, but otherwise suffers no other drawbacks. The Dazed condition can persist for any number of rounds, as defined by the effect that caused it. *Downed **A Downed character has been reduced to 0 hearts, and is utterly incapacitated. A character falls prone immediately upon being downed, and a downed character can take no actions, not even free actions. A Downed character is completely helpless and unaware of his or her surroundings. A Downed character is unaffected by damage from indirect attacks (such as area-effect spells), but is killed if he or she takes any damage from a direct attack. A Downed character can only be revived through certain ways; see [[Legend_of_Zelda_RPG#Death_and_Dying|Death and Dying]], above. The Downed condition typically only applies to PCs, though the players may choose to Down a foe rather than killing it when they reduce it to 0 hearts. *Frozen **A Frozen creature is encased in ice, rendering it immobile and making it brittle. It can't take move or take any actions requiring movement. It gains 1/2 heart of damage reduction against Piercing and Edged damage, but takes 1 heart of extra damage from Crushing and Fire-based attacks. *Helpless **A Helpless creature is completely unable to defend itself. Any attack against the creature is opposed by passive defense, and the defense dice are automatically treated as though they rolled 1s. *Grappling **A grappling creature can't use active defense, songs, magic, or any item or weapon requiring the use of both hands. **It has access only to those items it was wielding when it became grappled, and cannot store or retrieve items. **It can't attack any creatures other than the one with which it is grappling, and can only use unarmed attacks or weapons with the "Brawling" descriptor for this purpose. **It can't move normally, but can attempt to move using the "Move while grappling" action. **A creature that is significantly larger than the creature with which it is grappling is exempt from the above restrictions, but instead simply adds the grappling creature's Mass to its own and reduces its Movement by the same amount. However, it can't attack any creature grappling it unless it initiated the grapple against that creature. **The creature that initiated the grapple may end it at any time as a free action, but the other creature must either break or escape the grapple. *Miniaturized **Your Mass is 0 **Your Movement is half its normal value. **You cannot deal damage to normal-sized creatures. **You take double damage from normal-sized creatures. **You cannot use shield or parry defense against normal-sized creatures. **You gain a +2k2 bonus to passive defense, acrobatic defense, and |stealth| checks against normal-sized creatures. **You can fit through grates, holes, and other small openings, as appropriate for your tiny stature. (A Miniaturized creature typically stands no more than 10 cm tall) *Paralyzed **A Paralyzed creature can take no actions requiring physical movement of any kind (including speaking or use of magic), and is completely Helpless. *Stunned **A Stunned creature has been momentarily disoriented by a sudden shock, such as a sharp blow to the head. It loses one action on its next turn, then the condition ends.
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