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===Come the apocalypse=== Now you can ally with Come the apocalypse armies! Just can't deploy within 12" of units from the allies detachment. So time to throw in some Daemons with these grey knights! *'''Chaos Daemons:''' (scratches head) Maybe some demons want to mess up the plan of their opposite guard so they time their attack with some grey knights and the knights decided to let the two fight it out while also attacking? Daemons give some really hard hitting, and cheap troops, grey knights can butcher hordes with hails of storm bolter fire, but no one kills terminators like Demonettes (except genestealers). However, all of your powers will also mess up your allies, since the Sanctic Powers are all armed to mess up any daemons. Alternatively, go pure Khorne allies and give your GK character the Bone Shard. AP 1-2 is now meaningless, you're welcome. *'''Chaos Space Marines (MALAL):''' Anything they can do, Space Wolves can do better AND are Battle Brothers. Fucking pass! *'''Khorne Daemonkin:''' Take all the Khorne Daemons and Khorne Chaos Space Marine units and wrap them up here. They are fast with Fleshhounds and Bloodcrushers and Juggerlords, but why take these guys when you can take Space Wolves or Dark Angels Ravenwing and have the benefit of Battle Brothers? *'''Necrons:''' Can't setup within 12"? No problem! If you're taking Necron allies, you're taking flyers and deepstrikers that can bolster your dakka and glance armour to death. Crons are probably the best of these choices(at least in come the apocalypse). *'''Orks:''' Setup is gonna be a bitch unless you're deepstriking the entirety of your Grey Knights. Otherwise, you get a big horde of wounds, attacks, dakka and humour. *'''Tyranids:''' Huh, looks like the [http://wh40k.lexicanum.com/wiki/Anphelion_Project#.U_eKfaNW5KY Anphelion Project] paid off. Pretty much whatever applies to Orks applies to taking bugs as allies. Everything except that Tyranids are powerful psykers. So are Grey Knights. So it works out alright.
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