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Warhammer 40,000/7th Edition Tactics/Psychic 101
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=====Tzeentch===== :;Overview ::A discipline that uses gimmicks to get greater effects than what most other disciplines would, with a moderate degree of success. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Tzeentch Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Tzeentch's Firestorm | Witchfire || 24 || Unit | {{40k-Ranged-Weapon-Profile|range=24|strength=1D6+1|ap=-|type=Assault|rof=1|rules=Blast}} For each model removed as a casualty, the unit takes 1D3 S3 AP- hits which do not generate more hits. | 1 |- ! 1 !! Boon of Mutation | Blessing || 2 || Model (Character) | Inflicts an S4 AP- hit. If the character survives, it rolls on Chaos Boon, re-rolling Dark Apotheosis. | 1 |- ! 2 !! Doombolt | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=8|ap=1|type=Assault|rof=1|rules=Beam}} Any vehicle hit by this power which Explodes! as a result rolls 2D6 to determine the explosion's range. | 1 |- ! 3 !! Siphon Magic | Blessing || data-sort-value=0 | Self || Unit | For the rest of the phase, each time a friendly model successfully manifests a psychic power within 18" of the psyker, place a die next to the psyker. Any dice accrued in this manner can be used by the Psyker as bonus Warp Charge points. | 1 |- ! 4 !! Breath of Chaos | Witchfire || Template || Unit | {{40k-Ranged-Weapon-Profile|range=Template|strength=1|ap=2|type=Assault|rof=1|rules=Poisoned (4+)}} Glances on a 4+ rather than rolling to penetrate, so between that and its poison, it's effectively a [[Warhammer_40,000/Tactics/Necrons(7E)#Gauss_Weapons|gauss]] flamer. | 2 |- ! 5 !! Baleful Devolution | Witchfire (Focused) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=6|ap=2|type=Assault|rof=1D6}} To-wounds of 6 gain Instant Death, and each slain model summons a Chaos Spawn "as close as possible" to ''any'' slain model, but more than an inch away from any enemy models. | 2 |- ! 6 !! Treason of Tzeentch | Malediction || 24 || Unit (Nonvehicle) | Cannot target models locked in combat. Immediately make a shooting attack with every model in the unit as if it were friendly. Resolve these as if the unit had not moved in the Movement phase, and after shooting, the unit must take a Pinning test. | 3 |- ! 7 !! Gaze of Magnus | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=D|ap=1|type=Assault|rof=1|rules=Beam, Soul Blaze}} [[Magnus the Red|Magnus]], and only Magnus, has this power. | 5 |}
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