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===Universal=== *'''Blazing Star of Vaul''': The bearer's Shuriken pistol or Twin Shuriken Catapult gets 2 more shots, which is fine to boost the firepower of a Psyker that will presumably be somewhere at the front. *'''Faolchu's Wing ({{W40Kkeyword|Infantry}} only)''': The bearer's Movement is set to 12, and he gains {{W40Kkeyword|fly}}. Useful for speeding up a Spiritseer or a Bonesinger that should accompany some wraith units. *'''Firesabre (Autarch only)''': The bearer's power sword gets +1S and -4AP, and on a 6+ inflicts a Mortal Wound '''instead of''' normal damage; with a Damage characteristic of 1, it's less effective against Infantry blobs than it sounds. Nice for fighting Characters with an Invuln. The only issue stems from the fact that Autarchs with Jump Packs aren't especially good for character hunting, and Skyrunners will be trading in the Power Sword for a Lance anyway. *'''Kurnous' Bow''': The bearer's Shuriken pistol gets D2, and any wounds of 4+ have AP -3. Just as the Star of Vaul, this should only be taken when you can't make proper use of any other relic. Take whichever tastes better. *'''The Phoenix Gem''': The first time the bearer is slain, he explodes and each unit in 3" gets 1D3 mortal wounds on a 2+. If at least 1 mortal wound is inflicted, the bearer survives with 1 wound. Hilarious for trolling when used on an Autarch on Jetbike with Laser Lance: You will have him in close combat anyway, therefore the chances for triggering will be almost 100%. Also, if he gets charged and killed, he will resurrect and still be able to hit back! A recommended relic for Wraithseers looking to shore up their durability by a couple points. This can be a potentially hilarious way to trigger a Soulburst in any allied Ynnari Detachments running around in your list. Be warned, per September FAQ you must take saves one at a time for this relic. Should the bearer resurrect and they usually will, you must take all remaining saves allocated to the model. It makes charging into tar pits or eating marine shells far less appealing. *'''Shard of Anaris ({{W40Kkeyword|Autarch}} only)''': The bearers power sword makes 1d3 damage and re-rolls failed wounds. Because you should only be getting into fights with T4 or less if you can help it, the Firesabre will actually usually do better for you - have something else in your army deal with higher toughnesses. *'''Shimmerplume of Achillrial ({{W40Kkeyword|Autarch}} only)''': -1 to all hit rolls that target the bearer. Stacks with Conceal, Lightning Reactions and the Alaitoc Craftworld Trait, meaning an Autarch with -4 to be hit is possible. Another excellent choice for an Autarch on Jetbike, who will definitely be the targeted during the match.
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