Editing
Warhammer 40,000/9th Edition Tactics/Adeptus Mechanicus
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==={{W40kKeyword|[[Lucius]]}}=== [[File:Lucius34.jpg|100px|left|]] In the grim darkness of the far future, space itself bends to the will of the Machine God. One of the Durable mobility worlds, Lucius is resistant against anti-GEU weapons and can Teleport in Deathstars. Lucius specializes in the durable Infantry side of the Mechanicus, Shrugging off Autocannons, and placing up to a 30 man anywhere on the board. Surprise Electro-Priests or Kataphrons will wreck. ''Use augmented armour and brilliant teleportation to show the enemy the power of the Hollow Forge!'' <tabs> <tab name ="Forge World Dogma"> '''The Solar Blessing:''' Any D1 attacks allocated to a model with this dogma that isn't receiving the benefits of Light Cover lets the model add +1 to their armor saving throw. In addition, all guns add +3" to their range. *This is a pretty decent boost. The change from negating AP-1 to boosting against D1 attacks makes it more potent against most power weapons and Dark Eldar splinter weapons while remaining as strong against lasguns and bolters. However, it means that heavy bolters and the like remain a threat. *Works very well on basic Skitarii units, markedly improving their staying power. </tab> <tab name = "Warlord Trait"> '''Luminescent Blessing (Tech-Priest Only):''' Pick a {{W40kKeyword|Lucius Core}} unit within 9" of the warlord during the command phase. Any attacks that roll below a 4 to wound against this unit fail outright, making for some scary durability for your skittles and electro-priests. </tab> <tab name = Stratagem> *'''Legio Teleportarium (1 CP, Wargear):''' During deployment, use this Stratagem to set up a {{W40kKeyword|LUCIUS}} non-vehicle unit in reserves instead of deploying; at the end of any of your Movement Phases you can deep strike it anywhere that is more than 9" away from opposing models. This is why you pick Lucius as your Forgeworld. **Gimped (probably necessarily) to now only be used a limited number of times per game (once for patrols, twice for strike forces, three times for onslaughts). Also, now you can't teleport vehicles. No more surprise Kastelans. </tab> <tab name= Relic> *'''The Solar Flare:''' Once per game, at the end of your movement phase the bearer and up to 1 friendly {{W40kKeyword|Lucius Core}} unit within 3" can teleport instead of moving normally. When they do so, remove them from the battlefield and place them anywhere that is within 30" of their starting position, more than 9" away from any enemy, and wholly within 6" of each other if you teleported 2 units. **An immensely useful relic on an already popular forge world, the solar flare can allow a character to teleport away from a dangerous melee unit or next to an objective in the hope of securing it. If you teleport a unit of Kastelan next to the enemy, you can use this relic to send a Dominus or Datasmith to support them. **You can also use this to bail your skitarii out of getting trapped in combat if the enemy has an ability that prevents them from falling back, as this teleportation doesn't count them as doing so. </tab> <tab name = Tactics> *'''The Unstoppable March:''' Lucius gives insane benefits to your basic skitarii troops to the point where they become absurdly durable and hard to shift when taken in full twenty man squads. By stacking numerous buffs onto a single twenty man unit of skitarii - Luminescent Blessing, Bulwark Doctrina, Logos primary ability, and Firepoint Telemetry Cache - you can make a brick of twenty vanguard have Sv3+ (2+ against ranged attacks that don't ignore Light Cover or that are D1, 2+ while entirely on/within terrain, 1+ if both apply), ignoring AP-1 and AP-2, are unable to be wounded on 2s and 3s, and have the potential of falling back and shooting or teleporting with Artisans or Programmed Retreat and the Solar Flare, respectively. Just go right on up and march straight up the table and watch in amazement as your opponent realizes they can hardly kill your 8 point models. Then use Enriched Rounds/Galvanic Volley to ruin your opponent's day even more. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information