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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Fast Attack</span>==== *'''[[Plague Drones]]:''' Excellent. 4 Wounds at T5 with all the defensive trappings Nurgle Daemons enjoy anyway makes these insanely tough. Add to that the decent movement speed and the 4 damage 2 attacks each Fly dishes out and they become a force to be reckoned with. Can take a beating and nothing wants to be in melee with them. Their shooting sucks, but bad shooting is still better than no shooting whatsoever, right? *'''[[Plague Toads|Plague Toads of Nurgle]] (Legends FW):''' Fly has been FAQ'd out of their profile. Their melee attacks are still brutal although their maw has been downgraded, dealing S5 Ap-1 D2 and hits of 6 generate more hits - nice considering they only get 3 attacks that hit on a 4+. Their grasping tongue got an upgrade too, although it's an assault d3 instead of pistol hitting at S5 and re-rolling to-wounds. Also T5, W4 and get the 5+++. *'''[[Pox Riders|Pox Riders of Nurgle]] (Legends FW):''' Still tanky as hell with T/W5, fast-ish movement, banners, instrument, and the ability to get to a -2 to hit above six models. Gone are the degenerating profiles so a full unit will tank 22 lascannon shots, 135 bolter shots and/or 67 assault cannon shots ''without'' degenerating stats - awesome! Combine that with the weapons above and exactly 2 plaguesword attacks at S4. Now think about the locus bonuses, character re-rolls, stratagems, and psychic powers you can add on top of this. They also come with 60mm bases, which makes them a huge board control unit. You can make a huge bubble to hide daemon princes. The drawback? $$$$$$ These cost a firstborn to purchase from Forgeworld (Β£65 for 3).
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