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====Troops==== *'''Wyches:''' The fast melee option. 10 points per model and you get a unit that comes with 3 attacks by default, one bonus from their weapons and plenty of ways to boost this number up. Like all wych cult units they get combat drugs which can let you tweak 'em to fit whatever targets you're going up against, but who are we kidding, you'll pick Adrenalight. They excel at tying up infantry units, with their 6++ increasing to a 4++ against melee attacks, alongside No Escape and all of the weapon options you can take being pretty anti-infantry focused as well. You should also just about exclusively stick to infantry with them, too. Relatively low innate strength combined with the fact that vehicles and monsters now have Big Guns Never Tire, which lets them shoot into them while in engagement range, their 6++ won't help all that much against even basic bolters crapping their rapid fire shots into them. Also remember that you have Grenades! If you are charging from within 6" then always toss a grenade before charging. For alternative models, look at Blood Vestals from Raging Heroes. **Hekatrices (Hekatrixen?) can take blast pistols for 5 points, which is a shockingly reasonable upgrade given No Escape increases the chances you'll be in melee long enough to shoot a pistol, but the points cost is quite steep given its optimal targets are what Wyches are worst at fighting. You can also swap the melee weapon out for a power sword, which is an agoniser but worse, or an agoniser, which is ''ok''. You can also take a phantasm grenade launcher, which is generally a much stronger upgrade than the blast pistol. **'''Pro-tip:''' After disembarking, charge their Raider or Venom into combat first! Dark Eldar vehicles are actually not too bad in melee, unlike lumbering Imperial vehicles, and your Wyches will thank you when the enemy can't blast them off the board on the way in. **'''Hekatrix Bloodbrides:''' If you take Lelith or a Master Succubus, you can upgrade one pack of Wyches, improving their WS to 2+, their Ld to 9/8, and changing Blade Artists to add -3 to AP when they roll a nat 6 to wound. This won't change much about your loadouts, but it will make your base Wyches a lot more dangerous when they get lucky.
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