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===Fortifications=== Not often seen, Marines in 8th have tended towards static gun lines like Primarch + Devastators. Fortifications are not a serious part of any meta right now. *'''[[Hammerfall Bunker]]''': Its appearance and functionality suggests [[Derp|it's a turret, not a bunker]]. Armed with a hammerfall missile launcher that fires superkrak (72", heavy 2, S10, AP-2, Dd6) or superfrag (72", heavy 2d6, S6, AP0, D1, blast) missiles. It's equipped with either a hammerfall heavy bolter array or hammerfall heavy flamer array. This means each turn, it makes one heavy bolter or heavy flamer attack against ALL enemy units within range. When firing overwatch, it effectively shoots within two heavy bolters or two heavy flamers. *'''[[Imperial_Ordnance#Tarantula_Sentry_Gun|Tarantula Sentry Guns]] (FW):''' 40pts for the twin heavy bolter and 50pts for the twin lascannon. There has been a change in the targeting rules, so you can choose the nearest infantry or nearest vehicle regardless of your gun (more useful for the HB variant that may want to hit a light vehicle occasionally). *'''[[Imperial_Ordnance#Tarantula_Sentry_Gun|Tarantula Air Defence Battery]] (FW Legends):''' Now 40pts each, their weapon has had a slight change. 48", heavy d6, S7, AP-1, D1, becomes D2 against Aircraft. Similar to other Tarantulas, they must target the nearest Fly unit, then the nearest unit if one is not available. Due to retards writing rules, this unit must target Assault Marines before an Aircraft, as it specifies Fly units and not Aircraft in its Target Priority. *'''[[Castellum Stronghold]] (FW Legends):''' In case you want to play an army comprised of buildings instead of tanks and soldiers. '''Starting''' at 600pts, this model consists of one Bunker (T8, W20, Sv3+) and three Annexes (T8, W12, Sv3+). This fortification grants Light Cover, Heavy Cover, Obscuring, and Defensible. 30 models can embark in the Bunker and 15 can shoot out of it, and 12 models can embark in each Annex while 10 can shoot out of it. After a fortification model is destroyed, roll a d6 before models disembark. On a 6, each unit suffers d3 mortal wounds, and the now-destroyed fortification model counts as Difficult Terrain, Exposed Position, and Unstable Position. **The Bunker has two weapon slots and each Annex has one slot. You don't have to take them, but weapon options are twin lascannon (+40pts), twin heavy bolter (+30pts), twin heavy flamer (+30pts), twin assault cannon (+40pts), multi-melta (+25pts), and castellum air defence missiles (+45pts, 48", heavy 2d3, S8, AP-2, D3, +2 to hit rolls against Aircraft). **The Bunker also has three unique options; castellum battle cannon (+40pts, 72", heavy d6, S9, AP-3, D3, blast), castellum Icarus quad lascannon (+85pts, 96", heavy 4, S9, AP-3, Dd6, +2 to hit rolls against Aircraft), and communication relay (+10pts, +1CP if your Warlord is embarked, so make them a cheap one with a long-range gun instead of a punchy-orientated one). **If there are no units embarked in the buildings, each weapon must target the nearest enemy unit or the nearest enemy Aircraft unit.
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