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Warhammer 40,000/Tactics/Kill Team(8E) Xenos
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====HAR Commanders==== *'''Troupe Master (Ferocity, Leadership, Melee, Shooting, Psyker, Stealth, Strategist):''' A Player but more so. 2+ WS/BS, 5 wounds, an additional attack and can take a powersword. Other than that it is a Player in every way down to wargear and abilities. Tactic is an aura allowing rerolls of failed wound rolls in 6" *'''Shadowseer (Ferocity, Melee, Shooting, Psyker, Stealth):''' Only psyker in the army a decent melee weapon if you want to charge your enemies for some reason. *'''Death Jester (Ferocity, Melee, Shooting, Stealth):''' His gun has good range and strength on both profiles, and it debuffs enemy Nerve tests if it takes someone out on top of ignoring bonuses for being obscured. Give him the Shooting or Stealth Specialisms, the others are useless since be shouldn't be in melee in the first place.
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