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===Tribal Champion=== The Tribal Champion is a power that builds around what the warden already has, but doesn't try to do anything different with them. ''Allied Champions'' lets you deal damage to marked enemies when you spend a second wind, ''Tribal Champion Action'' lets you spend an AP to enter a guardian form for a turn but unable to use the special power, and ''Ferocious Defender'' lets you add +1 to hit when a nearby ally is bloodied. Fell the Mighty is an attack that depends on how much stronger your enemy is; normally it's just a plain attack, but if they have more HP than you, the power crits on a 19+ and knocks the target prone. Pure Power just adds +2[W] to a guardian form's attack power. Form of the Tribal Champion nets you +1 to all defenses and doubles the penalties of marking, while the special attack doubles those penalties over again and guarantees that nobody wins when you mark.
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