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==Miscellaneous== ===Gatekeeper Mystagogue=== An [[Eberron]]-exclusive path to all primal characters allied with the Gatekeepers, you become aware of the terrors residing in Khyber, especially the daelkyr, and are now dedicated to sealing them away for good. You get ''Aberrant Bane'' to crit bloodied aberrants on a 19+, ''Resolute Action'', which uses an AP to grant you resist 20 psychic and allow anyone near you to roll a save against psychic effects, and ''Aberrant Disruption'' to stun aberrants you crit. Nature's Balance is a single-target attack that inflicts the target and anyone near them with vulnerable 5 all. Gate Seal is a large AoE that denies teleportation and gives allies a +2 to speed. Nature's Purge is a burst that save-ends dazes and stuns enemies while also stacking aberrants with a condition that makes them take damage when they use a psychic power. ===Nocturnal=== This particular primal-exclusive path isn't a very direct one. It works by messing around with phasing and shadows. ''Nightstrider'' starts you off by making you phasing during a charge, ''Nocturnal Frenzy'' lets you charge after using an AP to make a melee at-will and hitting, and ''Hunter of Two Worlds'' lets you sacrifice a standard for a move and spend a surge to gain phasing for the move. Savor the Black Blood rides off a melee attack, dealing +10 extra damage and gaining an equal amount of THP. Summon the Shadow Pack is a sustainable summon that gives you 5 immaterial pets to flank with. Tainted Predator makes your melee attacks deal 5 ongoing necrotic+poison damage, doubling on crits. ===Primal Mapper=== This primal-exclusive path gives you a few mobility-related bits and an interest in controlling terrain - matters better tied to druid and shamans than wardens and barabrians. ''Rerouted Action'' lets you move or shift at half-speed when you spend an AP while ''Revitalizing Run'' gives the same when you use Second Wind and ''Lay of the Land'' lets you flat-out ignore terrain. Pale Wolf's Lure rides off an at-will, dealing more damage and placing a pale wolf that injures anyone leaving its reach. Allied Terrain gives a sustainable aura that lets allies ignore terrain while enemies suffer difficult terrain. Lugos' Hunt also rides off an at-will and deals bigger damage, but it also lets you ignore any concealment for the rest of the fight.
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