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Age of Sigmar/Tactics/Order/Sylvaneth
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==Allied Armies== The problem with allies, is that they do not get the {{AOSKeyword|SYLVANETH}}-Keyword. Our Forests can and will turn on our allies if they get too close. This massively reduces their mobility, weakens our board control and potentially makes us lose our models without the enemy having to do anything. *'''[[Age of Sigmar/Tactics/Order/Stormcast Eternals|Stormcast Eternals]]:''' You don't particularly need stormcast. Their play style is too different from traditional Sylvaneth play and overall they don't synergise too well. Stormcasts are too slow to keep up with us and allies can't make up for this with Deep Strikes. Prosecutors might be a better option than the infantry on foot, but the would-be woefully under supported, due to the lack of Stormcast Heroes. Additionally, they have worse shooting than our (costlier) options and we do not benefit from Stormcast specific abilities or commands. *'''[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Idoneth Deepkin]]:''' The fish guys have lots of cross-unit synergies, which are of no use here. Consider the Akhelian Guards (Ishlaen and Morrsarr). Compared to the Kurnoths, they are faster at 14' and can fly (but can't use wyldwood teleporting and need to stay way from them too), they pack more punch (but are more fragile) and they are cheaper too. *'''Bundo Whalebiter''': A Kraken-eater Mega-Gargant mercenary available to all Order factions. Taking him uses up your entire ally points allowance and he ignores any Behemoth or Hero limitations. A big terrifying centerpiece who can kick objectives around and instantly kill models by shoving them into his net. You can choose at the start of the Combat phase for him to fight at the end of the phase, in exchange for re-rolling failed hit rolls. *'''[[Age of Sigmar/Tactics/Order/Fyreslayers|Fyreslayers]]:''' Surprisingly useful alliance. The Fyreslayers bring a lot of Mortal Wounds to the table, especially if a Runefather or Runeson on Magmadroth is chosen. With Hearthguard Berserkers, bring a Fyerslayer hero along with them and they can eat Mortal Wounds for you, being able to resist them on a 4+.
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