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=====Shaman===== Shamanistic magic is arguably the most-versatile type of magic in the Slayers world. Drawing upon the powers of spirits to control the four elements, shamanism gives a deeper understanding of nature than white magic, which is too focused on the gods, and sorcery, which surrenders itself to demons. By delving in to the Astral Plane, shamans are constantly sitting on the edge between the divine and the diabolical, choosing their own path rather than following a specific entity. Most professions turn to shamanism to give their spellcasting arsenal a wide variety of magic. :'''Hit Die''': d6 :'''Requirements''': To become a shaman, a character must meet the following criteria. ::'''Skills''': Knowledge(Nature) 5, Spellcraft 8 ::'''Spells''': Able to cast at least 12 common spells or 1 shamanistic spell ::'''Special''': The player must have access to shamanistic lore, such as a library, or a qualified instructor. Sorcerers' Guilds usually provide both, but in the Outer World, no such society exists. :'''Class Skills''': Concentration(CON), Craft(INT), Heal(WIS), Knowledge(Arcana)(INT), Knowledge(Nature)(INT), Listen(WIS), Profession(WIS), Ride(DEX), Search(INT), Sense Motive(WIS), Spellcraft(INT), Spot(WIS), Summoning(INT), Survival(WIS), Swim(STR), Use Magic Device(CHA), Vision(WIS) :'''Skill Points at Each Level''': 4+INT modifier :'''Class Features''': Shamans gain no proficiency in weapons nor armors ::'''Defense Barrier''': Shamans can use magical barriers to protect against magical attacks. At higher levels, the barrier becomes stronger. ::'''Shamanistic Focus''': Shamans add their class level as a bonus to all Fortitude saves made casting shamanistic spells. ::'''Spellcasting''': Shamans are considered spellcasters. They may increase their maximum number of spells by six per class level, and add their class level to control checks. Shamans can learn any type of spell, but have disadvantage with sorcery and white magic and must use an additional spell slot towards any of those two types of spells they learn. ::'''Bonus Feats''': At 2nd level and every four levels afterwards, shamans get a bonus feat. The feat must be Augment Summoning, Code, Dignified, Spell Master, or any item creation or metamagic feat. ::'''Sense Aura''': Shamans can recognize magical items, and use the Search Skill to identify either the basic properties or enchantment on said items.
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