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===Deathwing Strike Force=== So, remember how Shield of Baal has a detachment for Blood Angels that essentially allowed for an all-Vet & Termie army? Well, this happened again. But is far more specialised. 1-3 HQ slots, 2-12 Elites, all units in this detachment must have the Deathwing rule or be a dedicated transport ''(also no dreadnought squadrons, but you can take individual venerable dreadnoughts with a drop pod)''. The FAQ changed this up, and only forces you to Deep Strike where units have the option to do so. This therefore allows you to take Land Raiders as dedicated transports and characters without Terminator Armour, they just set up in regular reserve instead. If taken with some Ravenwing Attack Squad/Strike Force, you can then choose when you can Deep Strike, and then when you do, they can run and shoot in any order. Oh, and a mandatory WT re-roll. The problem with this detachment is that unlike the BA Archangels detachment, ALL units ''(no exceptions)'' within the DSF must begin the game in Reserve, whether deep striking or otherwise. Which means there is no way to play solo Deathwing without any kind of support, because you'd have nothing on the table on turn one, and automatically lose the game. *You could still use this as a solo army though, since half of your Drop Pods still have the ability to arrive on turn one, so getting your Dreadnoughts on the table with locator beacons not only becomes a necessity, but also a viable tactic. Just bring more than two dreadnoughts, otherwise your opponent will think it's cute when you drop a lone model onto the table in the first turn. **This is oddly contradicted by the recent codex FAQ by GW. Although no rule explicitly states that ''Drop Pod Assault'' no longer applies, simply the condition that units in the DSF begin in Reserve or Deep Strike Reserve ''(with no other caveats as to when they must arrive as with the Redemption Force)'' The FAQ itself explains that a Deathwing <u>Strike</u> Force ''(and any other Deathwing or Ravenwing detachment)'' will '''still lose''' at the end of turn one because there will be no models on the table, and suggests taking allies or discussing rules "tweaks" with your opponent beforehand. Obviously they forgot that Drop Pods were a thing.
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