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====='''Black Templars'''===== *'''High Marshal [[Helbrecht]]''' - Helbrecht is the High Marshal (Chapter Master) of the Black Templars. He has the stats of a regular chapter master with artificer armor, a combi-melta, a master-crafted power sword that gives him d3 bonus attacks on the charge, and the Imperium's Sword Warlord trait, who significantly improved in the 7th edition codex, giving him and his squad Furious Charge, instead of a one-use only ability. Ignore his lack of an Orbital Bombardment; Helbrecht should never be standing still, so he wouldn't be able to use it anyway. His wargear isn't anything special, but he's pretty point efficient for what you get. With the bonus from his sword he can get an ungodly [[Eversor|seven attacks on a charge]], plus whatever rage bonus he might get, meaning he's likely to [[Rip and Tear|eat most of a squad]]. His special rule, Crusade of Wrath, grants him and all other Black Templars Hatred and Fleet for one assault phase, making for a [[WAAAGH|truly horrific army-wide charge]]. His sword is only AP3 so he'll still get bogged down by 2+ saves. Also, due to the rules for Hatred, units already locked in close combat will not get the bonus from it when he uses Crusade of Wrath, so don't expect it to break your units out of tarpits they're already stuck in. **'''Note:''' Due to GW's 'unique' codex writing skills, Helbrechts charge bonus will RAW ignore his chapter tactics, however if RAI are to be applied and your opponent isn't a [[Powergamer| dick]] then you ''should'' get 1+d3 attacks on the charge as the sword of high marshals only takes 'the normal +1 bonus attack from charging' so he still gets another one for rage (that sounds RAW to me?). *'''Chaplain [[Grimaldus]]''' - Another Black Templars character, he is basically a standard Chaplain with +1 W and A, a MC Plasma Pistol and IWND. He also projects the Zealot Rule in a 6" area, giving it to any Black Templars unit in it, while his servitors also project the FnP special rule to any Black Templars unit within 6" of him. He's not a frontline dueling character, but he works well if used with Helbrecht to make your Crusader Squads enter BEAST MODE. **'''Note:''' FnP termies are incredible, and if your opponent allows you to play Grimaldus and his retinue as being able to join a squad (like the space wolves and their ability to join fenresian units to a squad that has the 'owner' in it), and makes termies survivable enough to need '''27''' marines to wound '''ONCE'''. *'''Emperor's Champion''' - The third Black Templars character. For 140 points you get a Captain with reduced BS (meh), W and A and unique equipment and rules that make him one of the best Character hunters in the game. First things first, The Black Sword is a S+2 AP2 Master crafted melee weapon that '''is not''' Unwieldy/Specialist/Two-Handed, so he gets +1 Attack for two weapons and strikes at initiative. Secondly, he has a 2+/4++ armor, making him pretty sturdy. Lastly, he must always issue or accept challenges when possible...which is not as bad as it sounds, considering that during a challenge [[Sigismund|he re-rolls failed To Hit rolls and inflicts Instant Death on any roll of 6 to wound]]. Bring it on! **As a side note, the Emperor's Champion can be taken in the GSF's Strike Force Command section, alongside another character. If you have a big assaulty unit in your list, it might just be worth it to add Helbrecht for Furious Charge/Hatred/Fleet, then throw in the Emperor's Champion to handle challenges. Remember, this is damned expensive. ***As a side, side note, If your Templars are [[heresy | okay]] with some Inquisition, then you can put a xenos inquisitor with all the grenades, making his ap2 initiative sword instant death to all Toughness 4 and below, making him able to take on [[cheese | every]] space marine character that does not have eternal warrior.
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