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===Creations of Bile=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, only the fittest will survive. Thematically the Creations of Bile are a legion of twisted mutants created by Fabius Bile's experiments. Their reasons may be many, from oaths and contracts to enslavement, but all of them are dependent on the madman's butchery in order to live. Crunchwise the Creations of Bile are a fast melee army, putting their enhanced speed and strength to good use. Sadly none of their stuff benefits Cultists, so if you wanted to imitate the Glandhound packs from the novels you're out of luck. <div class="mw-collapsible-content"> *'''Legion Trait: ''Experimental Enhancements'':''' Add 1 to the Movement and Strength characteristics of units with this trait. *'''Warlord Trait:''' If you're running Creations of Bile, Fabius Bile has to be the warlord, so you're stuck with the mediocre Lord of Terror warlord trait (they could've at least given him a unique one). *'''Stratagem:''' **'''Macrotensile Sinews (1 CP):''' At the start of the Movement phase, select one {{W40kKeyword|Creations of Bile Infantry}} unit (excluding Cultists). Until the end of your turn, it can advance and charge, and whenever it advances or charges it gets +1 to the result. **'''Horrifying Visage (1 CP):''' At the start of any phase, select one {{W40kKeyword|Creations of Bile Infantry}} unit (excluding Cultists). Until the end of the turn, when resolving any attack made by an enemy model within 6" of that unit, subtract 1 from their hit rolls. **'''Venomous Claws (1CP):''' Use this stratagem when selecting a {{W40kKeyword|Creations of Bile}} unit (excluding Cultists) to fight. Until the end of that phase, when resolving an attack made with the CLOSE COMBAT WEAPON profile sixes to hit auto-wound. *** Best on multiple attack units with no melee weapons like Chosen or Noise Marines, but really? If you actually needed a unit to wound better in melee you'd just use Veterans of the Long War for the same price. *** Combined with 'The Master is Watching' (see below), this can be pretty awesome on a unit with a high number of Attacks. Needless to say, Veterans is still a better strat. The greatest thing about this strat is that you can use Veterans on one of your units and use this (and The Master is Watching) to power up another unit during the same phase. This will make your opponent think long and hard about where he's going to use Counter-offensive. **'''The Master is Watching (1 CP):''' Use this stratagem in your shooting or fight phase, when a {{W40kKeyword|Creations of Bile Infantry}} unit (excluding cultists) is selected to attack. If they're within 12" of your Warlord and visible, reroll hits. **'''Dermal Chitination ( 1CP):''' Use this stratagem in the shooting phase when a {{W40kKeyword|Creations of Bile Infantry}} unit (excluding cultists) is targeted by any attacks. Add 1 to the unit's toughness until the end of the phase. **'''Taken Alive ( 1CP):''' Use this stratagem in the Fight phase when a model is destroyed by a melee attack from a {{W40kKeyword|Creations of Bile Infantry}} unit (actually including Cultists this time!) For the rest of the game, all losses from that unit are counted as two losses when calculating Morale. **'''Supreme Creation ( 1CP):''' Use this stratagem once per game before the battle. Choose one {{W40kKeyword|Creations of Bile Character}} from your army that isn't Fabius Bile. Choose from one of the three abilities: *** Prime Test Subject: Add 1 to the Strength and Toughness of the model. *** The Master's Bloodhound: Add one to Advance and charge rolls for this model. In addition, if the model charges, is charged or does a Heroic Intervention add 1 to its Attacks. *** Ravenous Biology: Gain a 6+ Feel No Pain. In addition, at the end of the Fight phase, this model regains D3 wounds if any enemy models were destroyed within 1" of them in that phase. *'''Relics: **'''''Helm of All-Seeing'':''' Roll a d6 for every Command Point you spend on a stratagem; on a 5+ it gets refunded. **'''''Hyper-Growth Bolts'':''' Can only be given to characters with a bolt pistol, boltgun, or combi-weapon. You may choose to fire this attack instead of your normal attacks, you get one shot that always wounds on a 2+ against non-vehicle units, and does 4 (!) Damage. **'''''Living Carapace'':''' Can regen 1 wounds at the start of your turn, and you may add 1 to that characters armour saving throw. *'''Unique Character: [[Fabius Bile]]:''' Old Fabulous is kind of an odd duck in that if you're running Creations of Bile, you're forced to take him, but he [[Derp|doesn't benefit from his own Legion Trait]] (remember when he self-experimented so much he had random stats?). Although he has lost two Rod of Torment attacks, overall he's a bit better in stats having gained Chirurgeon attacks, a 5+ FNP and his Xyclos Needler being upgraded to -2 AP and 2 Damage. His combat skills were never why you take him, though. You take him because of his Enhanced Warriors ability, which lets you pick a nearby {{W40kKeyword|Heretic Astartes Infantry}} unit, and roll d3 for a random +1 buff to Strength, Toughness or Attacks. Its been changed so instead of rolling a d6 for every model to see if they gain a mortal wound, you roll a d6 for the entire squad to see if a single unit dies, making it slightly safer to buff up hordes than elites. Since it takes place at the end of your movement phase, and given the Creations of Bile's buffs to speed (which Bile lacks), you may have some trouble getting him in range of your melee units, especially if you want to use Macrotensile Sinews for an early charge. **With his new "assistant" of sorts, Biles random buff becomes a lot more reliable, as you can essentially choose to give a unit +1 toughness rather than accept the random die roll. This makes buffing Poxwalkers and Cultists much more desirable for the T5 and T4, respectively. And you can make noise marines into essentially better plague marines at T5 with a 5+++ with just a single spell. *'''Tactics:''' The +1 to movement and strength is a welcome bonus, but comes at the cost of a mediocre warlord trait and other, better legion traits such as Red Corsairs or World Eaters. One other upside is the fact that unlike other legions, you are not limited to one particular god, which give you access to a number of useful spells and banners that other legions would be restricted from. </div></div>
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