Editing
Warhammer 40,000/8th Edition Tactics/Death Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heavy Support=== *'''Chaos Predator''' - Same as CSM codex. Everything there applies here, though it should be mentioned that the Death Guard do not have Havocs, so the Predator is our prime heavy weapons caddie. And boy, those Lascannons sure fill a niche in this army. *'''Chaos Land Raider''' - Same as CSM codex. Good if you want to get your Blightlords or Deathshroud somewhere fast, but also a horrendously expensive way to do it. *'''Defiler''' - Also the same as the Chaos Space Marine version. Not quite as reliable at shooting as the Helbrutes since it lacks Inexorable Advance, but it's got good enough range and hits hard in close combat. *'''[[Plagueburst Crawler]]''' - It is quite tough with T8 and 12W coupled with 3+/5++ and Disgustingly Resilient. It can move 9" but moving will drop it's BS down to 5+. The mortar is Heavy D6, S8, AP-2, Dd3 and can shoot at targets 12"-48" away, even if it cannot see them and it's also a Plague Weapon. It is additionally equipped with the same plaguespitters the Bloat Drone has (9", Assault d6 auto-hits , S user, AP-1, D1 Plague Weapon). They can be switched for entropy cannons (Heavy 1, 36", S8, AP-4, Dd6) effectively making it a short lascannon, if you want AT instead of anti-horde. It also has a hull mounted heavy slugger (Heavy 4, 36", S5, AP-1, D1) that can be replaced with a rothail volley cannon (Heavy 3, 24", S6, AP-2, D1) if you want to exchange range and shots for a more reliable chance to wound. Given how badly movement affects it's BS, the best option would probably be to load up on ranged weapons and keep it static behind cover if you can. **''Alternate Take:'' The Plagueburst Crawler is not very good at sitting back and shooting. Its mediocre BS and low volume of fire makes it an unreliable damage source at best. However, it almost moves as fast as a Blight Drone, while being significantly tougher and much, much bulkier. Their Plaguespitters are stronger and significantly less effected by movement (i.e., not at all, including advancing) than its other options. The Plagueburst Mortar and Slugger/Volley Gun are some nice bonus firepower to throw downrange, but the Plagueburst Crawler is a much more aggressive tank than something like a Predator or Basilisk. Use its large profile to provide cover for your advancing Marines and force your enemy to shoot at the giant, ridiculously tough brick bearing down on them before your softer, squishier infantry. Great for holding midfield objectives like a big, armored frog with the Plaguespitters and throwing firepower around with the hull gun and mortar. <div style="margin-left:1em;"> ====Forge World==== *'''Chaos Vindicator Laser Destroyer (Deimos Pattern Vindicator Laser Destroyer)''' - Use the Deimos Pattern Vindicator Laser Destroyer datasheet on page 8 of Imperial Armour Index: Forces of the Adeptus Astartes. It gains the Hellforged keyword and must replace all of its Faction keywords with the following: Chaos, Heretic Astartes, MARK OF CHAOS, LEGION. In addition, it gains the following ability: โMachina Malefica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.โ *'''Hellforged Deredeo Dreadnought''' - Chaos finally got the Dorito Dreadnought! A lot of people have wanted this for a while and rightfully so, it kicks ass. The Butcher Cannon Array is a fantastic weapons platform with 36" Heavy 8 S8 AP-1 D2, -2 LD to any unit that takes casualties from it. The Ectoplasma Battery is less impressive, 24" Heavy 5, S8 AP-3 D3 and causes a mortal wound to the dreadnought on the roll of a 1 (booooo). A third option called Dual Malignatas Saker is 48", Heavy 2 S* AP-5 D6, Roll 3d6 vs enemy LD, if it total equals or exceeds enemy L than the target model is wounded. E.G. choose Butcher Cannon Array. Greater Havoc Launcher is awesome at 48" 3D3 S6 AP-1 D1 that does not need LoS to shoot (heck yes!). Battle it out, than hide behind a rock when you have low wounds to stay relevant. Can eat things in melee combat on a 5+ to get a wound back. Has a 5++ against shooting/overwatch and a 4++ in melee. All friendly units within 5" have a 5++ save (If you chose the hellfire veil over the Havoc launcher that is!) (mmmmmm), and a Helical Targeting Array which can be activated at start of a turn, stopping you from moving, advancing or charging but adds 1 to its hit rolls against things with FLY. Has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. And most of all remember, the cool ranch upgrade is better than the nacho cheese one. Has the Helbrute keyword. Who's up for firing Butcher Cannons on the move with full BS? **Consider taking the hellfire veil on a DG Deredeo. Inexorable advance will mean it can move without a penalty to your shooting anyway, and if you put it near your poxwalkers, then grandpappy Nurgle's favourite gribblies get a 5+ invulnerable save, to go with their 5+ disgustingly resilient save. This means that against any D1 weapon, you have a 55% chance of survival; significantly better than your normal 33% chance. Your opponent will need to remove the Deredeo to get at your squishy poxwalkers, giving you a good reason to use miasma of pestilence on it. *'''Hellforged Leviathan Dreadnought''' - Whatever was sacrificed in the name of Chaos to make these available... it was worth it. This super dreadnought is a monster and priced very well for what it does. T8 W14 A4 2+, comes with Siege claw (fist) and Siege drill (chain), Hellflamer (8", Heavy d6, S5 AP-1 D2 which autohit), Butcher Cannon Array is a fantastic weapons platform with 36" Heavy 8 S8 AP-1 D2, -2 LD to any unit that takes casualties from it. Soulburner Ribaudkin is another arm option at 18", Heavy 2d3 S- AP0 D1 which inflicts mortal wounds, Grav-Flux Bombard is your third option at 18", Heavy D3, S9 AP-5 D2 which actually does D5 wounds against Vehicles, Monster, and Titanic while adding D3 attacks if the enemy target has 5+ models. It can eat people in melee and on a 5+ it gets a wound, it has a 5++ against shooting/overwatch and a 4++ in melee and gains +1 attack if you keep both arms as CCWs. Has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. Has the Helbrute keyword, which means you can comfortably run the 1 gun, 1 CC weapon variant and footslog to your target while laying down some deadly firepower. Take the Butcher Cannon array for anti-infantry or anti-light vehicle duties, although in that case you might be better off with the Hellforged Deredeo. The Soulburner Ribaudkin will make Storm Shield units cry with its 2D3 Mortal Wounds. Finally, the Grav Bombard is the (interestingly) take all comers option, which can do work against both blobs and heavy targets. **Moreso than any other faction that can take them, Death Guard Leviathans might seriously want to consider mixing melee and ranged weapons. Moving to close the distance does not negatively impact your firepower at all. Miasma of Pestilence can seriously mitigate lascannons, meltaguns, and other potent single-shot anti-tank weapons. Hellflamers are amazing up close, and they're kinda wasted on a shooty Leviathan, and the Siege Claw or Siege Drill let it gobble up enemies in melee to heal itself. You have a lot of options that benefit a flexible Leviathan. If you want pure shooting, a Deredeo is generally better. If you go pure melee, you miss out on Inexorable Advance. It's definitely something worth looking at. Or screen them, you doof. *'''Hellforged Land Raider Achilles''' *'''Hellforged Land Raider Proteus''' - For a bit more points you get a LR with some fantastic additional abilities. Standard loadout but it can eat enemy units in combat to regain a wound on a 5+. You can choose to take an upgrade called Accursed Phylactery which lowers the transport size to 6, but gives you -1 ld to all enemy units within 9" as well as any unit Deep Striking within 12" must roll a D6 and on a 1 or a 2 suffers D3 mortal wounds. Interesting for sure. Has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. *'''Hellforged Scorpius''' - Chaos finally gets a Whirlwind! Scorpius Multi-Launcher is going to do work at 48" Heavy 3D3 S6 AP-2 D2, shoot targets you cannot see. Can also get a Havoc Launcher, but you aren't going to do that since you want it hiding all game and shooting. Can eat people in melee on a 5+ to regain a wound, may fire twice in the next shooting phase if it did not move!!! This is going to be a Chaos MVP for sure. Has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. **''Alternate Take:'' Why would you spend more than twice the points for less range, less shots, and less Strength? Rocket Barrage is nice, but it's not the Whirlwind it's trying to be, especially not at the point-value it's been offered at. You have better sources of indirect fire, that either earn their point-value or are just plain cheaper. *'''Hellforged Sicaran Venator:''' The Venator trades the regular Sicaran's quantity of anti-skimmer shots for vehicle annihilation; it has a Malignatas Beam Laser, which is AP-5, Damage 2D6 and you roll 3d6 vs the target's Ld to wound. It has Undying Hatred, which lets it roll a 4th dice (discarding the lowest) to the Malignatas wound roll if it kills any model. *'''Plague Hulk of Nurgle''' - Want a better and tougher Defiler who doesn't heal himself? You found him! T8, 14W, 5++ and 5+ Disgusting Resilience. With S8 and "Rusting Curse" which lowers Vehicles saves within 1" by -1, he's going to punch the crap out of enemy armor. It can also be summoned, but with 12 PR it's not going to happen reliably. Rot Cannon is largely unchanged but with new stats, 36" Heavy D6, S6 AP-3 D2 and all wound against Infantry are rerolled (cool). Its vomit has morphed into something else altogether, 7" range, Pistol D6, S5 AP-2 D1 where all shots auto-hit... very cool! The Iron Claw remains largely unchanged, Sx2 AP-3 D6 (not -1 to hit rolls) with the Warp Sword being potentially good now with User S, AP-3 and flat D3 damage which also allows you rerolls to hit (much better than the last edition for sure!)...I still see most people taking the claw though. All around, the Plague Hulk is a great 8E choice. *'''Spined Chaos Beast''' </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information