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======Special Characters====== *'''Inquisitor [[Torquemada Coteaz]]''': He's still been expecting you - his Spy Network rule allows ''one'' {{W40Kkeyword|ORDO MALLEUS}} unit within 6" of him to fire Overwatch on units that are set up on the battlefield after the game begins (e.g. outflanking, deep striking). Additionally, once per battle when your opponents uses a stratagem you can make it costs an extra CP! While none of his guns hit harder than a basic bolter, his master-crafted Nemesis Daemonhammer doesn't come with the normal -1 to-hit penalty, and as a psyker he can manifest 2 powers and deny 1 each psychic phase. With his Warlord trait manifests 3 powers and denys 2 for the same points as a librarian with a power axe for 1CP (only cool abilities better armour and CC). He is quite cheap if you lack psykers in your army and if need be he can punch stuff. Could be competitive. Only problem is that, thanks to the nerfs of what Inquisitors get? There aren't a lot of units who can BENEFIT from that free shot...at most, you get six acolytes. Or, of course, himself. *'''Inquisitor [[Inquisitor Greyfax|Katarinya Greyfax]]''': [[Celestine]]'s tsundere lover is still around. She comes with Power Armour, a master-crafted (-1 AP and auto-3 damage to {{W40Kkeyword|Psyker}}s) Condemnor Boltgun and a master-crafted Power Sword. She can target {{W40Kkeyword|Psyker}} or {{W40Kkeyword|Daemon}} {{W40Kkeyword|CHARACTER}}s even if they are not in front of her, and can manifest one psychic power and deny 2 powers (with a +1 bonus to the latter) per psychic phase. Between the {{W40kKeyword|Ordo Hereticus}} rules and Quarry, and her anti-psyker rules, she's most effective when used to shut down enemy psykers. Given that Coteaz can manifest two extra powers and now has the same number of denys she is a tough sell but still has a niche due to being slightly better at denying. Her warlord trait of 6" heroic intervention and preventing enemies falling back could be useful in the right situation. *'''Inquisitor [[Fyodor Karamazov]]''': Good old chap Krazypantsoff is still there. Sadly he lacks the dreadnought's tankiness, but he's got a 4++ save. All in all he is beefy and can roast Stuff. He comes with the Throne of Judgment (which got the stompy feet of Judgment) boosting him into a T5 8W model, and since he is a character you can not snipe him out of his acolytes. Oh Dear, if that's not sexy enough he got a 30" Assault 1 master-crafted multi-melta. Sadly he is slow (his bipedal wheelchair is only movement 5), which is sad, especially since he cannot be transported. He also lost his Orbital Strike, but to compensate he now forces enemy {{W40Kkeyword|PSYKER}}s within 12" to subtract 1 from their psychic tests and imposes a penalty of -1 Ld to all ''enemy'' {{W40Kkeyword|INFANTRY}} within that same radius. Additionally, he gets a quasi-Deny the Witch that only affects himself, like all non-Psyker Inquisitors not from Forge World. Interestingly his warlord trait makes him the only LD11 Inquisitor and with a 12" bubble he is now the best LD buffer in the imperium. Combined with the throne being stompier and cheaper he now becomes a situational choice. Extra credit if you use him with purge soul from the GK. **Note that while Karamazov has Authority of the Inquisition, he is still a {{W40kKeyword|VEHICLE}}, so he can't be transported. Give up, he can not go into that Stormraven, we are both sad. *'''Inquisitor [[Eisenhorn]]''': Eisenhorn is an 80 points (as of the November '19 WD update) {{W40kKeyword|Ordo Xenos}} Inquisitor with two psychic powers, a bolt pistol with -1 AP and +1 D, and the choice of a +3 strength Force Staff and a Force Sword that gives him +1 to hit. Generally, you're going to use the staff since the sword only really is better against low-toughness high armour units like Sisters of Battle. In addition, he has some grenades that gives him the ability to deal mortal wounds to vehicles, and has a 6+ Feel No Pain. But what really makes him special is the ability to sacrifice his leadership buff to summon a Daemonhost who isn't shit (representing Cherubael), with the {{W40Kkeyword|CHARACTER}} keyword, +2 Strength, Toughness, Wounds and Attacks, and who gets +1 to hit, wound and invulnerable save rolls within six inches of Eisenhorn. This Daemonhost must be paid for in reinforcement points, however, and dies if Eisenhorn does. **He has gained the warlord trait of a reroll per battle round - not a bad bonus. *'''Lord-Inquisitor [[Kyria Draxus]]:''' The new {{W40kKeyword|Ordo Xenos}} Inquisitor with the coming of [[Psychic Awakening]]: Pariah. Despite having a strong 2+ WS, she only has a Power Fist, so her fighting and shooting game are equivalent. And as of shooting, she has a Shuriken Catapult, S4 AP0 D2 (Though it ups to AP-3 if you roll a 6+ to wound). She also has paralysis grenades that force a single unit in melee range to go last (or just not automatically go first, thus scrubbing White Scars and Emperor's Children), which helps her fisting. The most peculiar weapon of all, however, is her pet familiar Shang, which lets her cast smite any enemy rather than just the closest. This makes her a good psy-sniper. *'''Inquisitor-Lord [[Solomon Lok]] (Forge World)''': Inexplicably lacks Iron Will, but has a pretty sweet force sword that deals 2 damage rather than 1D3, an up-gunned bolt pistol at S5 D2, and Feel No Pain (6+). Is wearing Power Armour, which is a nerf from Artificer one in the past, and is in the {{W40Kkeyword|Ordo Xenos}}. Still has Unquestionable Wisdom, thankfully, but despite his improved points efficiency over a stock Ordo Xenos Inquisitor, both offensively and defensively, still of dubious utility, both due to his static Ordo and his inability to provide Smite or psychic buffs. **Has a choice of warlord trait but is the weakest named inquisitor - take a basic inquisitor instead. *'''Inquisitor-Lord [[Hector Rex]] (Forge World)''': If you face daemonic opponents (he's in the {{W40Kkeyword|ordo malleus}}), then you take Hector. For starters, he's essentially a Terminator with a Storm Shield, since he has a 2+/3++ and the ability to teleport onto the battlefield, except he is not actually bulky and can fit in any transport he can commandeer; he's also still M6, but has only W5, one less than a terminator suit would grant. (Might be because he wears Artificer armour, which explains the 6" Move, the 2+ Sv and the fact that he doesn't have the {{W40Kkeyword|TERMINATOR}} keyword. It does not, however, explain how the hell he can teleport strike, but well, most power armour Grey Knights can, so... the Warp did it?) The Storm Shield is significant because no other Inquisitors get access to that level of invulnerable save, meaning he is comparatively well protected. His suit also comes with a psychic hood, so he gets +1 to deny the witch within 12", which only Greyfax can compare to, though Hector can cast ''two'' and deny ''three'' powers per turn, which makes him hands down the best psychic inquisitor available. Now he can take a choice of warlord trait you can push this to cast 3 deny 4 justifying his expense. The reason you take him against daemonic opponents is the blessed sword ''Arias'', which causes an automatic mortal wound on any {{W40Kkeyword|DAEMON}} merely ''hit'' by the weapon, in addition to its other effects, and he has his Quarry rule to re-roll failed hits and wounds, so he has the unusual potential to cause up to '''twelve wounds on three attacks''', or, when looked at another, more sensible way, when you consider that Mortal Wounds carry over, the potential to '''slay six models on three attacks'''. Against non-daemonic opponents, however, the sword is just a basic Force Sword with no particular benefits, other than that he himself has S4 for being such a big giant of a man; however, Hector has one less attack than usual for an Inquisitor (including Terminator Inquisitors as they no longer get 5 attacks - nerfed!), probably to counter the sheer amount of destruction he can level at daemons. You take him as a tank who is the best psychic and denier of all the inquisitors, fighting daemons is a happy bonus. **Note he can choose any warlord trait. </div> </div> <div style="margin-left: 1em;>
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