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Warhammer 40,000/8th Edition Tactics/Psychic 101
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====Adeptus Astra Telepathica==== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Psykana ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Terrifying Visions | 18 || Enemy Unit | Until the start of your next Psychic phase, target unit has -2 Leadership. Combined with the odds of casting this, the expected result is -7/6 to leadership, which will, at best, result in fewer than that probably fleeing from the unit as a result of the power, so this is another power which is inferior to ''Smite'' against single-wound targets - but against multi-wound targets, such as Ogryn, it can do much better, because a fleeing model takes all of its wounds with it; in addition, this bypasses most FNPs (although not the AdMech Dogma one), as well as most repairs (including Necron RP), so it can be situationally useful. | 7 |- ! 2 !! Gaze of the Emperor | 2D6 || Models | Draw a straight line 2D6" long from the psyker's base. For each model the center of the line "passes over", roll a die. On a 4+, that model's unit suffers a mortal wound. "Passes over" is not a game term, but RAI [[skub|appears to be]] all models the line touches except for the caster. | 6 |- ! 3 !! Psychic Barrier | 12 || Friendly Astra Militarum Unit | Until the start of your next Psychic phase, target unit has +1 to saves, ''including invulnerable saves''. Cast this on Bruteshield Bullgryn for a 3+/3++, or Slabshield Bullgryn near Celestine for a 1+/3++. | 6 |- ! 4 !! Nightshroud | 12 || Friendly Astra Militarum Unit | Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to hit rolls. Generally speaking, even better than Psychic Barrier, provided you know you don't have to worry about melee. Thanks to the wording, it's also persistent - if a unit targets the Nightshrouded unit with a ranged weapon, it'll keep that penalty until the power expires, so if the targeting unit charges after shooting, it'll retain the penalty (it's not a penalty to BS or to ranged weapon hit rolls, it's a penalty to ''all'' hit rolls triggered by targeting). | 6 |- ! 5 !! Mental Fortitude | 12 || Friendly Astra Militarum Unit | Until the start of your next Psychic Phase, target unit automatically passes Morale Tests. Lifted directly from the Inquisition's Telepathica Discipline, the real claim to fame here is the very low Warp Charge on it, meaning you can generally rely on it to go off outside of Deny the Witch, if you're low on other sources of Morale buffs. | 4 |- ! 6 !! Psychic Maelstrom | 18 || Enemy Unit | Roll a D6. On a 2+, target unit suffers a mortal wound. Unless the wound is negated, you can then roll another die. On a 3+ the target unit suffers another mortal wound. Continue the process, adding 1 to the required die roll each time, until you fail to cause a mortal wound, or the target unit is destroyed. Generally speaking, worthless - even if you couldn't stop the power with FNP, and even if it wasn't 2 WC harder to cast than ''Smite'', it would ''still'' deal fewer mortal wounds. Even ''Gaze of the Emperor'' will usually outperform this. | 7 |} </div> <div style="margin-left: 1em;>
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