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====War Dog Moirax==== A new War Dog variant that was released the same week that forge world unveiled the Chaos Knight FAQ and updated rules for taking Forge World Knights in a Chaos Army. Coincidence? Craven marketing ploy? You decide. Cheaper than a regular War Dog by 17 points, they come with 6 different weapon options (though half haven't been released yet). However, the real surprise comes in their ability to mix and match weapons just like a Despoiler. *'''Moirax Siege Claw with built in Rad Cleanser''': A weaker version of the Hekaton Siege Claw; Strength x2, AP -3, 1d6 damage. -1 to hit and +2 damage against vehicles and Titanic units. The Rad cleanser is a 9", assault d6 flamer that always wounds on a 2+ (strength 2 against Vehicles and Titanic units) but no AP and strangely enough, a flat 3 damage. The claw is truly a bizarre weapon. Its bonuses work best in melee against a vehicle, but to get use of of the rad cleanser, you want to be close to infantry. Furthermore, you don't gain any benefit for taking two melee weapons, so you are stuck at only 4 attacks if you double up. The only real reason to consider taking this is for the double rad cleansers and the price. Since the claw costs nothing, this is the cheapest option to fill out your list. *'''Volkite Veuglaire''': Your other starting weapon and only the second currently available. 36", Heavy 5, strength 6, ap -1, and 2 damage with 6s to wound causing an additional mortal wound. The Volkite is a solid middle of the road weapon. Its strong enough to wound bikes, custodes, and death guard on 3s, and the 2 wounds will make each failed save hurt. Sadly, the lack of AP holds this weapon back. Doubling up on the Volkite makes it costs exactly the same as a war dog with autocannons. *'''Lightning lock''': The third option available and the only one you can currently buy in doubles. 36", Heavy 6, Strength 6, ap -2, 1 damage with 6s to hit causing 2 additional hits. The Lightning Lock costs the same number of points the volkite does and trades 1 damage and the chance of mortal wounds for an extra point of ap, an additional shot, and the option to explode for more hits. Thats an amazing deal (?). *'''Graviton pulsar''': 24", Heavy d6, Strength 6, AP -3, 2 damage. The damage increases to 4 when resolving an attack against a target with a 3+ save (or better). The Graviton Pulsar costs the same as the lightning lock, making it one of the cheaper ranged options. It's an excellent MEQ killer, but the short range and random number of shots are its biggest weakness. *'''Moirax conversion beam cannon''': Tied with the Volkite at most expensive ranged option and unquestionably the highest damage potential. Comes with 3 profiles based on the target's range. All shots are Heavy d3. 0-18" is strength 6, ap 0, 2 damage. 18"-36" is strength 8, ap -1, 3 damage. 36"-54" is strength 10, ap -2, 4 damage.
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