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Warhammer 40,000/9th Edition Tactics/Grey Knights
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===Flyers=== *'''[[Stormhawk]] Interceptor:''' The Anti-Aircraft Flyer. Comes stock with two assault cannons, a las-talon (twin lascannon with 24" range), and a skyhammer missile launcher (60" range, heavy 3, S7 ,AP-1, Dd3, +1 to hit rolls against Aircraft). The las-talon can be swapped with an Icarus storm cannon (heavy 3 autocannons that become heavy 6 and gain +1 to hit rolls against Aircraft) for more anti-flying. The skyhammer can be swapped for two heavy bolters (anti-infantry) or typhoon launchers (flexible). Cannot hover, but does get +1 to saves when shot at by other Aircraft. ** The skyhammer-Icarus combo makes this a fairly respectable Aircraft hunter, with the assault cannons throwing out enough lead to dink one or two wounds off the target. *'''[[Stormtalon]] Gunship:''' Became the cheapest Aircraft and is a general-use hover jet. As standard, it has a skyhammer missile launcher (see above) and a twin assault cannon. The skyhammer can be replaced with two lascannons, two heavy bolters, or twin missile launcher. *'''[[Stormraven]] Gunship:''' A flying Land Raider with all the utility, offense, and cost that comes along with it. T7 means S4 weapons can wound it on a 5+ compared to the Raider's T8, 2 fewer wounds, and a 3+ save instead of a 2+, but it's much faster and has -1 to be hit when zipping around or switch to hover mode for controlled movement. It's also more expensive than a Land Raider, depending on what you arm it with. Comes stock with a twin assault cannon, twin missile launcher, and two stormstrike launchers (72", heavy 1, S8, AP-3, D3). Can swap the assault cannons for a twin lascannon or twin heavy plasma cannon (marine mulchers). Can swap the typhoon missile launcher for a twin multi-melta (reminder that this is FOUR shots in this edition) or twin heavy bolter. It can also strap on a couple of hurricane bolters (+30pts). It has the same Power of the Machine Spirit as a Land Raider. Can carry 12 Infantry (and can carry Jump, Terminator, and Centurions, but they take extra space) and 1 Dreadnought that has 12 or less wounds; simply put, it cannot carry Redemptor or Leviathan Dreadnoughts. ** Probably your best source of anti-tank/monster without forcing a Dreadnought or Dreadknight into melee with it. Twin multi-meltas, twin lascannons, and two stormstrike launchers will kill most of big things. ** With a 45" max normal move (up to 65" if you advance), you can get right in the face of something, then have an almost guaranteed charge the next turn. There are no restrictions on disembarking from it, so you don't even have to drop to hover if you don't want to. **While all vehicles are more expensive this edition, the big bird can eat up a massive amount of points. 320 points base can be a large chunk of your army, and is over 20% of a 1,500 point game. ** Be aware that some armies have dangerous AA or even CC (flying demons, monsters, jetbikes, etc). Your Stormraven carries a huge "shoot me!" sign right above its cockpit, so most players will try to get it down turn 1 at all costs. This will most likely also kill some of the passengers.
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