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Warhammer 40,000/9th Edition Tactics/Imperial Knights
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===Arm Melee Weapons=== These guys have lost the big "D", and in exchange do a flat 6 damage per hit. Great at wrecking vehicles and MCs, but they can be very binary - there's lots of things like Dreadnoughts with >6 wounds that take two hits to kill and can leave a nasty mark if they get to hit back, so it's always advisable to try to soften these targets up a bit first. *'''Reaper Chainsword''': S+6 (14) AP-4 D6 but 9E is now giving it a second profile at S:User (S8) AP-3 D2 that triples the attack load, providing you with a genuine means to obliterate hordes while still being able to hold its own against most monsters and vehicles. **'''Chain-Cleaver''': Has two attack options: Strike and Sweep. Strike is Sx2/AP-3/3D and Sweep S-/AP-2/1D but doubles the amount of hit rolls you can make with it. So this gives the Armiger some very nice added adaptability in their close combat. *'''Thunderstrike Gauntlet''': Re-worked in 9e, now no longer vollyballing things and now a free upgrade with no -1 to hit, along with two profiles. The first is Sx2 (S16) AP-3 8 damage with no -1 to hit, the second is S+2 (S8) AP-2 3 damage that provides x2 hits. <br> This presents an interesting choice has the Gauntlet deals more damage per attack and has higher strength, while the sword does more attacks with a higher AP but does less damage for each attack. Both have a role, so it might be an idea to bring both. Regardless, with Titanic Feet no longer having multiplied attacks, you can expect to see more of these.
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