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===VDT Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Between Colours (1 CP):''' Your operatives can always shoot while moving (except for the Death Jester and his penis-compensatingly massive gun), allowing you a lot of versatility as you shoot in between cover points. *'''Cegorach's Jest (1 CP):''' Whenever your operatives fight in melee, you can turn one normal hit by the enemy into either an attack or a parry if you roll equal to or below the enemy's WS. Perfect for forcing the grunts to play be your tune, but won't mean much for marines. Won't work on crits as of the Q2 2022 balance dataslate. *'''Domino Field (1 CP):''' For the rest of this turning point, operatives that don't shoot and are within 1"/triangle of some cover will always count as having the Conceal order. *'''Prismatic Blur (1 CP):''' An operative that moves, falls back or charges counts as a blur. This means the operative can re-roll one defense die when shot at and when in combat, they can twist any attacks the opponent makes into parries on a 4+ for feinting fun. </tab> <tab name="Tactical Ploys"> *'''Capricious Role (1 CP):''' Upon activating an operative, you can let them charge or dash through enemy engagement range, letting you focus upon ideal enemies - which is vital for the odyssey allegory. *'''Murderous Entrance (1 CP):''' When an operative scores a critical hit following a charge, you can make one of your other attack die count as a hit as well. *'''The Curtain Falls (1 CP):''' After an operative fights in melee, they can immediately fall back for 1 AP. This can always be done, even if this operative had charged beforehand. *'''Ruthless Derision (1 CP):''' When your operatives shoot after falling back, you can re-roll any hit die. Using the comedy allegory will see this used a lot if you want to keep up your damage output. </tab> </tabs>
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