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Warhammer Army Project/Orcs & Goblins
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===Greenskin Races=== Your army is divided into several different Greenskin species, each with there own specialty. *'''Orcs:''' Your melee boyz. People say that Orcs are strong guys but have bad leadership. but on paper, they do look a lot more like average humans with some important differences. they have average leadership, So take leadership tests the same as a Human unit. The difference is that they only Initiative 2, so taking casualties unless getting a charge off on another slow army. This is made up for by being toughness 4 (able to take more unmodified wound roll) and getting +1 strength during the first combat round, making Boyz S4. This makes Orc Fairly good during the first round of combat (especially if they were the ones charging) so the enemy has to roll their break tests instead of rolling your average. After then, most orcs peter out to become more expensive but slightly tougher humans. **'''Orc:''' Standard orc. Durable and or cheap choice with access to armor along with the orcs natural Toughness. **'''Black Orc:''' Bigger and no-nonsense than the common orc. Get the best gear, don't have Animosity and Immunity (Psychology). **'''Savage Orc:''' Go wild with no Body armour for Frenzy and a Ward save(6+). Very aggressive with a lot of attacks, while not needing to paying more to be resistant to Ap attacks. *'''Goblin:''' your chaff, and tool kit side of the army. Very cheap by trading for subpar WS and Ld. Still average BS for forming good cheap Archer blocks. Also for fluff and old balancing response, Elf armies get cause fear (likely to prevent tarpitting their expensive units which they all are). Do well as cheap guy so fill up army numbers, and possess severy cheap flanking options. **'''Goblin:''' Common chaff, with some armor on them to make them last longer. Also provides your fastest fast calv. **'''Forest Goblin:''' Shirtless common goblins with Forest Strider and option for Poison attacks. Also, have poisonous Spider calvery to crawl over things. **'''Night Goblin:''' Trade armor for Synergy gimmicks. They all are just as quick as normal humans and Hate Dwarf but have even lower leadership at the lowest of 5. Get lots of Debuff and buffing Synergies and lots of Random moving wrecking balls.
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