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Codex - The Banished
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===Banished Fortifications=== '''Tyrant:''' One of the most oft-used triple A pieces the Banished and Covenant use is the Type-38 Tyrant. The giant cannon fires powerful plasma bolts in three round bursts that are powerful and long-ranged enough for it to even be capable of acting as ground to space defences. The Tyrant is not only an artillery piece; it is also a fortification unto itself with multiple levels and cover for the troops stationed there. The Tyrant is powered by a pinch fusion reactor that gives it practically unlimited ammunition. The cost of this is that if the reactor core is destroyed, the artillery will explode. '''Weevil:''' The Weevil is the heaviest artillery piece in the Banished/Covenant that can lob plasma over impressive distances. The differences between it and the Tyrant are only in the gun, they are both built on the same chassis design. Unlike the Tyrant it can only be used for ground engagements but is still capable of devastating anything that is in its range. '''Lekgolo Barriers:''' Under the command of Colony, Lekgolo Barriers are living fortifications used to prevent enemy vehicles from traversing an important or strategic location. Enemy infantry passing though the barricades suffer a difficult terrain test as the Lekgolo worms will try and hinder and harm the movements of enemy forces. '''Deployable Watchtower:''' One of the staple of any temporary fortification built by the Banished is the deployable watchtower. It can be placed and carried by spirits and provides high ground for snipers and troops equipped with heavy weapons. '''Plasma Turret:''' A more permanent fortification is the automated plasma turret that comes in small, medium and large sizes. Each size is tougher and has more firepower than the last. It is also a modular piece of defense that can be outfitted against infantry, vehicle, and aircraft as needed. '''Mega Turret:''' A giant, static turret used by both Banished and Covenant forces. These behemoths act as defensive artillery by lobbing giant and devastating Plasma Torpedoes that can destroy super-heavy vehicles or a large platoon of infantry in a single shot. They can switch into two firing modes, "Lingering Death" which ignores cover and creates an area denial affect that lasts two turns, reducing infantry to ash and "Compound Detonators" which creates a high strength explosion that can turn even the strongest vehicles inside out. '''Shield Generator:''' A deployable Banished fortification that protects allied infantry and vehicles with a strong energy shield within a radius of 24". An opponent who roles anything lower than a 5+ automatically fails to wound no matter the BS. '''Banished Command Base:''' Banished Command Bases unlike the Covenant are constructed in the long term for resource mining, government building and communications, it is equipped with communications equipment, weapon and ammunition stockpiles, barracks, a war room and even a teleporter so that leaders can be rapidly reinforced in combat. '''Temporary Strongpoint:''' The Temporary Strongpoint is built whenever the Banished needs to quickly fortify an important area but does not have the time to erect more permanent fortifications or the need to stay in that area for a prolonged period. The Strongpoint consists of multiple Deployable Watchtowers, deployable cover, emplaced plasma cannons and sometimes a landing pad. '''Banished Fortress''' The Banished likes to employ more siegecraft defenses into their buildings and it shows. Banished Fortresses are an upgrade to the Banished Command Base and are used as military training grounds, manufacturing of advance and heavy vehicles and is defended by multiple energy shields, walls, traps such as a minefield and defensive turrets that can shoot a low orbiting ship out of the sky.
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