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====Dispossessed Champion==== [[Fallout|War. War never changes.]] Across the many worlds and throughout the many [[plane]]s, war brings ruin and destruction, leaving peoples dispossessed; cast out from their homes and set adrift to roam the land at the whims of fate and the mercy of others. You arose from such a people, and have sworn to do something about it. Whether by sword or by spell, diplomacy or force, you shall found a nation to let your people have hope and prosperity once more. Should you succeed, then truly you shall be a '''Dispossessed Champion''', your name going down in the legends of your people, becoming a symbol of hope eternal and promise for a better future. This Epic Destiny appeared in the ''Eberron Player's Guide''. To qualify for it, you need to be ''21st level''. Your 21st level feature is '''Lead to Victory''', which means that whenever you shift, each ally within your line of sight can shift closer to you as a free action, shifting the same number of squares that you did. Your 24th level feature is '''Burden of Leadership''', which lets you spend a healing surge to heal an adjacent enemy equal to their healing surge value whenever they are bloodied by an enemy attack. Your 26th level Utility Power is '''Legendary Defense''', a Daily Utility which lets you enter a Stance as a Minor Action. Until this stance ends, all allies within 3 squares have Resistance (10) to All Damage and are Immune to Fear, whilst you can use a minor action once per round to grant an ally within 3 squares the ability to use a melee or ranged basic attack as a free action. Your 30th level feature is '''Driven by Duty''', which means that the first time you drop to 0 hit points after an extended rest, you can spend a healing surge as an immediate interrupt. If you do, all allies who can see you regain 2d6 HP, with HP beyond their maximum hit points score being retained as temporary HP.
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